PaperMC/Spigot-Server-Patches/Block-Enderpearl-Travel-Exploit.patch
Aikar c476e3abd1 Fix EndermanEscapeEvent RUNAWAY being cancelled should also keep target
This will allow you to keep the enderman attacking the player instead
of running away.
2018-05-01 17:03:12 -04:00

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2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 30 Apr 2018 17:15:26 -0400
Subject: [PATCH] Block Enderpearl Travel Exploit
Players are able to use alt accounts and enderpearls to travel
long distances utilizing the pearls in unloaded chunks and loading
the chunk later when convenient.
This disables that by not saving the thrower when the chunk is unloaded.
This is mainly useful for survival servers that do not allow freeform teleporting.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index cc1914d8c..606c0bed8 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
allowPermaChunkLoaders = getBoolean("game-mechanics.allow-permanent-chunk-loaders", allowPermaChunkLoaders);
log("Allow Perma Chunk Loaders: " + (allowPermaChunkLoaders ? "enabled" : "disabled"));
}
+
+ public boolean disableEnderpearlExploit = true;
+ private void disableEnderpearlExploit() {
+ disableEnderpearlExploit = getBoolean("game-mechanics.disable-unloaded-chunk-enderpearl-exploit", disableEnderpearlExploit);
+ log("Disable Unloaded Chunk Enderpearl Exploit: " + (disableEnderpearlExploit ? "enabled" : "disabled"));
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
index 01c7fcc8b..8e6428a0c 100644
--- a/src/main/java/net/minecraft/server/EntityProjectile.java
+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
@@ -0,0 +0,0 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
if (this.shooterName != null && this.shooterName.isEmpty()) {
this.shooterName = null;
}
+ if (this instanceof EntityEnderPearl && this.world != null && this.world.paperConfig.disableEnderpearlExploit) { this.shooterName = null; } // Paper - Don't store shooter name for pearls to block enderpearl travel exploit
this.shooter = this.getShooter();
}
--