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9bafd0634e
At the time this was re-added, there was concern around how the JIT would handle the system property that enabled it. This shouldn't be a problem, and as such we no longer need to block access to it. The Vanilla Method Profiler will not provide much to most users however there is no harm in providing it as an option. For most users, the recommended and supported method for determining performance issues with Paper will continue to be Timings.
57 lines
No EOL
2.2 KiB
Diff
57 lines
No EOL
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 5 Feb 2017 19:17:28 -0500
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Subject: [PATCH] Shame on you Mojang
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Someone wrote some horrible code that throws a world accessing task
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onto the HTTP DOWNLOADER Thread Pool, for an activity that is not even
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heavy enough to warrant async operation.
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This then triggers async chunk loads!
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What in the hell were you thinking?
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diff --git a/src/main/java/net/minecraft/server/BlockBeacon.java b/src/main/java/net/minecraft/server/BlockBeacon.java
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index f07ac018..21075974 100644
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--- a/src/main/java/net/minecraft/server/BlockBeacon.java
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+++ b/src/main/java/net/minecraft/server/BlockBeacon.java
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@@ -0,0 +0,0 @@ public class BlockBeacon extends BlockTileEntity {
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}
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public static void c(final World world, final BlockPosition blockposition) {
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- HttpUtilities.a.submit(new Runnable() {
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- public void run() {
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+ /*HttpUtilities.a.submit(new Runnable() {
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+ public void run() {*/ // Paper
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Chunk chunk = world.getChunkAtWorldCoords(blockposition);
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for (int i = blockposition.getY() - 1; i >= 0; --i) {
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@@ -0,0 +0,0 @@ public class BlockBeacon extends BlockTileEntity {
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IBlockData iblockdata = world.getType(blockposition1);
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if (iblockdata.getBlock() == Blocks.BEACON) {
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- ((WorldServer) world).postToMainThread(new Runnable() {
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- public void run() {
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+ /*((WorldServer) world).postToMainThread(new Runnable() {
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+ public void run() {*/ // Paper
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TileEntity tileentity = world.getTileEntity(blockposition);
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if (tileentity instanceof TileEntityBeacon) {
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@@ -0,0 +0,0 @@ public class BlockBeacon extends BlockTileEntity {
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world.playBlockAction(blockposition, Blocks.BEACON, 1, 0);
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}
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- }
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- });
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+ /*}
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+ });*/ // Paper
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}
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}
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- }
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- });
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+ /*}
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+ });*/ // Paper
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}
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}
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--
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