mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-30 16:19:03 +01:00
9bafd0634e
At the time this was re-added, there was concern around how the JIT would handle the system property that enabled it. This shouldn't be a problem, and as such we no longer need to block access to it. The Vanilla Method Profiler will not provide much to most users however there is no harm in providing it as an option. For most users, the recommended and supported method for determining performance issues with Paper will continue to be Timings.
42 lines
No EOL
1.7 KiB
Diff
42 lines
No EOL
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Thu, 22 Mar 2018 01:40:24 -0400
|
|
Subject: [PATCH] getPlayerUniqueId API
|
|
|
|
Gets the unique ID of the player currently known as the specified player name
|
|
In Offline Mode, will return an Offline UUID
|
|
|
|
This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
|
|
|
|
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
|
|
index 6095948e..80702f6f 100644
|
|
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
|
|
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
|
|
@@ -0,0 +0,0 @@ public final class CraftServer implements Server {
|
|
return recipients.size();
|
|
}
|
|
|
|
+ // Paper start
|
|
+ @Nullable
|
|
+ public UUID getPlayerUniqueId(String name) {
|
|
+ Player player = Bukkit.getPlayerExact(name);
|
|
+ if (player != null) {
|
|
+ return player.getUniqueId();
|
|
+ }
|
|
+ GameProfile profile;
|
|
+ // Only fetch an online UUID in online mode
|
|
+ if (MinecraftServer.getServer().getOnlineMode()
|
|
+ || (org.spigotmc.SpigotConfig.bungee && com.destroystokyo.paper.PaperConfig.bungeeOnlineMode)) {
|
|
+ profile = console.getUserCache().getProfile( name );
|
|
+ } else {
|
|
+ // Make an OfflinePlayer using an offline mode UUID since the name has no profile
|
|
+ profile = new GameProfile(UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name);
|
|
+ }
|
|
+ return profile != null ? profile.getId() : null;
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
@Override
|
|
@Deprecated
|
|
public OfflinePlayer getOfflinePlayer(String name) {
|
|
--
|