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d1a72eac31
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 1fc1020a PR-1049: Add MenuType API 8ae2e3be PR-1055: Expand riptiding API cac68bfb SPIGOT-7890: AttributeModifier#getUniqueId() doesn't match the UUID passed to its constructor 7004fcf2 SPIGOT-7886: Fix mistake in AttributeModifier UUID shim 1ac7f950 PR-1054: Add FireworkMeta#hasPower 4cfb565f SPIGOT-7873: Add powered state for skulls CraftBukkit Changes: bbb30e7a8 SPIGOT-7894: NPE when sending tile entity update ba21e9472 SPIGOT-7895: PlayerItemBreakEvent not firing 0fb24bbe0 SPIGOT-7875: Fix PlayerItemConsumeEvent cancellation causing client-side desync 815066449 SPIGOT-7891: Can't remove second ingredient of MerchantRecipe 45c206f2c PR-1458: Add MenuType API 19c8ef9ae SPIGOT-7867: Merchant instanceof AbstractVillager always returns false 4e006d28f PR-1468: Expand riptiding API bd8aded7d Ignore checks in CraftPlayerProfile for ResolvableProfile used in profile components 8679620b5 SPIGOT-7889: Fix tool component deserialisation without speed and/or correct-for-drops 8d5222691 SPIGOT-7882, PR-1467: Fix conversion of name in Profile Component to empty if it is missing 63f91669a SPIGOT-7887: Remove duplicate ProjectileHitEvent for fireballs 7070de8c8 SPIGOT-7878: Server#getLootTable does not return null on invalid loot table 060ee6cae SPIGOT-7876: Can't kick player or disconnect player in PlayerLoginEvent when checking for cookies 7ccb86cc0 PR-1465: Add FireworkMeta#hasPower 804ad6491 SPIGOT-7873: Add powered state for skulls f9610cdcb Improve minecart movement Spigot Changes: a759b629 Rebuild patches Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
117 lines
8 KiB
Diff
117 lines
8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 29 Oct 2022 17:02:42 -0700
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Subject: [PATCH] Fix possible StackOverflowError for some dispenses
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For saddles, carpets, horse armor, and chests for horse-likes
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a BlockDispenseEvent handler that always mutated the item without
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changing the type would result in a SO error because when it went
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to find the replacement dispense behavior (since the item "changed")
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it didn't properly handle if the replacement was the same instance
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of dispense behavior.
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Additionally equippable mob heads, wither skulls, and carved pumpkins
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are subject to the same possible error.
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diff --git a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
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index 7826e2a52da47914aca39fef958b8f398a2ff937..0c0b8a49b3342cd015381c6a93fab23c32cd32e6 100644
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--- a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
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+++ b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
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@@ -239,7 +239,7 @@ public interface DispenseItemBehavior {
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// Chain to handler for new item
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ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
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DispenseItemBehavior idispensebehavior = (DispenseItemBehavior) DispenserBlock.DISPENSER_REGISTRY.get(eventStack.getItem());
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- if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != ArmorItem.DISPENSE_ITEM_BEHAVIOR) {
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+ if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != this) { // Paper - fix possible StackOverflowError
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idispensebehavior.dispense(pointer, eventStack);
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return stack;
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}
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@@ -295,7 +295,7 @@ public interface DispenseItemBehavior {
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// Chain to handler for new item
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ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
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DispenseItemBehavior idispensebehavior = (DispenseItemBehavior) DispenserBlock.DISPENSER_REGISTRY.get(eventStack.getItem());
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- if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != ArmorItem.DISPENSE_ITEM_BEHAVIOR) {
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+ if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != this) { // Paper - fix possible StackOverflowError
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idispensebehavior.dispense(pointer, eventStack);
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return stack;
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}
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@@ -369,7 +369,7 @@ public interface DispenseItemBehavior {
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// Chain to handler for new item
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ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
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DispenseItemBehavior idispensebehavior = (DispenseItemBehavior) DispenserBlock.DISPENSER_REGISTRY.get(eventStack.getItem());
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- if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != ArmorItem.DISPENSE_ITEM_BEHAVIOR) {
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+ if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != this) { // Paper - fix possible StackOverflowError
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idispensebehavior.dispense(pointer, eventStack);
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return stack;
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}
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@@ -690,7 +690,7 @@ public interface DispenseItemBehavior {
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OptionalDispenseItemBehavior dispensebehaviormaybe1 = new OptionalDispenseItemBehavior() {
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@Override
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protected ItemStack execute(BlockSource pointer, ItemStack stack) {
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- this.setSuccess(ArmorItem.dispenseArmor(pointer, stack));
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+ this.setSuccess(ArmorItem.dispenseArmor(pointer, stack, this)); // Paper - fix possible StackOverflowError
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return stack;
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}
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};
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@@ -744,7 +744,7 @@ public interface DispenseItemBehavior {
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stack.shrink(1);
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this.setSuccess(true);
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} else {
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- this.setSuccess(ArmorItem.dispenseArmor(pointer, stack));
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+ this.setSuccess(ArmorItem.dispenseArmor(pointer, stack, this)); // Paper - fix possible StackOverflowError
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}
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return stack;
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@@ -790,7 +790,7 @@ public interface DispenseItemBehavior {
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stack.shrink(1);
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this.setSuccess(true);
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} else {
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- this.setSuccess(ArmorItem.dispenseArmor(pointer, stack));
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+ this.setSuccess(ArmorItem.dispenseArmor(pointer, stack, this)); // Paper - fix possible StackOverflowError
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}
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return stack;
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@@ -918,7 +918,7 @@ public interface DispenseItemBehavior {
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// Chain to handler for new item
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ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
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DispenseItemBehavior idispensebehavior = (DispenseItemBehavior) DispenserBlock.DISPENSER_REGISTRY.get(eventStack.getItem());
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- if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != ArmorItem.DISPENSE_ITEM_BEHAVIOR) {
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+ if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != this) { // Paper - fix possible StackOverflowError
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idispensebehavior.dispense(pointer, eventStack);
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return stack;
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}
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diff --git a/src/main/java/net/minecraft/world/item/ArmorItem.java b/src/main/java/net/minecraft/world/item/ArmorItem.java
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index fb518f87cc4ccd810fb32cade2fdd7e09ab0abfc..647a4601deace52f8d855f512a73671f82b4762a 100644
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--- a/src/main/java/net/minecraft/world/item/ArmorItem.java
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+++ b/src/main/java/net/minecraft/world/item/ArmorItem.java
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@@ -39,14 +39,20 @@ public class ArmorItem extends Item implements Equipable {
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public static final DispenseItemBehavior DISPENSE_ITEM_BEHAVIOR = new DefaultDispenseItemBehavior() {
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@Override
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protected ItemStack execute(BlockSource pointer, ItemStack stack) {
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- return ArmorItem.dispenseArmor(pointer, stack) ? stack : super.execute(pointer, stack);
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+ return ArmorItem.dispenseArmor(pointer, stack, this) ? stack : super.execute(pointer, stack); // Paper - fix possible StackOverflowError
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}
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};
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protected final ArmorItem.Type type;
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protected final Holder<ArmorMaterial> material;
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private final Supplier<ItemAttributeModifiers> defaultModifiers;
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+ @Deprecated @io.papermc.paper.annotation.DoNotUse // Paper
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public static boolean dispenseArmor(BlockSource pointer, ItemStack armor) {
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+ // Paper start
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+ return dispenseArmor(pointer, armor, null);
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+ }
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+ public static boolean dispenseArmor(BlockSource pointer, ItemStack armor, @javax.annotation.Nullable DispenseItemBehavior currentBehavior) {
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+ // Paper end
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BlockPos blockposition = pointer.pos().relative((Direction) pointer.state().getValue(DispenserBlock.FACING));
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List<LivingEntity> list = pointer.level().getEntitiesOfClass(LivingEntity.class, new AABB(blockposition), EntitySelector.NO_SPECTATORS.and(new EntitySelector.MobCanWearArmorEntitySelector(armor)));
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@@ -77,7 +83,7 @@ public class ArmorItem extends Item implements Equipable {
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// Chain to handler for new item
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ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
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DispenseItemBehavior idispensebehavior = (DispenseItemBehavior) DispenserBlock.DISPENSER_REGISTRY.get(eventStack.getItem());
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- if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != ArmorItem.DISPENSE_ITEM_BEHAVIOR) {
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+ if (idispensebehavior != DispenseItemBehavior.NOOP && (currentBehavior == null || idispensebehavior != currentBehavior)) { // Paper - fix possible StackOverflowError
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idispensebehavior.dispense(pointer, eventStack);
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return true;
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}
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