PaperMC/patches/server/0937-Avoid-Lazy-Initialization-for-Enum-Fields.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

40 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Sun, 14 May 2023 00:47:28 -0400
Subject: [PATCH] Avoid Lazy Initialization for Enum Fields
This patch is meant to get rid of any instances of lazy initialization that Minecraft introduces for enums.
This has the possibility to create race condition issues, and generally don't make sense to be lazily done anyways.
diff --git a/src/main/java/com/mojang/math/OctahedralGroup.java b/src/main/java/com/mojang/math/OctahedralGroup.java
index a5a889d40228a0d6c7259caf8cb2554588d9aaf9..bbd407ab618fc89a82a6724ba3503d8b4a397016 100644
--- a/src/main/java/com/mojang/math/OctahedralGroup.java
+++ b/src/main/java/com/mojang/math/OctahedralGroup.java
@@ -111,6 +111,7 @@ public enum OctahedralGroup implements StringRepresentable {
this.permutation = axisTransformation;
this.transformation = (new Matrix3f()).scaling(flipX ? -1.0F : 1.0F, flipY ? -1.0F : 1.0F, flipZ ? -1.0F : 1.0F);
this.transformation.mul(axisTransformation.transformation());
+ this.initializeRotationDirections(); // Paper
}
private BooleanList packInversions() {
@@ -139,7 +140,7 @@ public enum OctahedralGroup implements StringRepresentable {
return this.name;
}
- public Direction rotate(Direction direction) {
+ public void initializeRotationDirections() { // Paper
if (this.rotatedDirections == null) {
this.rotatedDirections = Maps.newEnumMap(Direction.class);
Direction.Axis[] axiss = Direction.Axis.values();
@@ -154,6 +155,10 @@ public enum OctahedralGroup implements StringRepresentable {
}
}
+ // Paper start - Move lazy initialization to constructor
+ }
+ public Direction rotate(Direction direction) {
+ // Paper end
return this.rotatedDirections.get(direction);
}