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fe18b38aea
I misread the code and thought the code kept looping until the mob spawn cap was hit. Upon furthur review, this is not true, so this patch doesn't do anything sane.
55 lines
2.7 KiB
Diff
55 lines
2.7 KiB
Diff
From 7c4048c52e4c36d4646335713eb75e1f2ca4effc Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sun, 24 Apr 2016 19:49:33 -0500
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Subject: [PATCH] SPIGOT-1401: Fix dispenser, dropper, furnace placement
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diff --git a/src/main/java/net/minecraft/server/BlockDispenser.java b/src/main/java/net/minecraft/server/BlockDispenser.java
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index 9e80efe..337a1cb 100644
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--- a/src/main/java/net/minecraft/server/BlockDispenser.java
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+++ b/src/main/java/net/minecraft/server/BlockDispenser.java
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@@ -21,6 +21,9 @@ public class BlockDispenser extends BlockTileEntity {
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return 4;
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}
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+ // Paper start - Removed override of onPlace that was reversing placement direction when
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+ // adjacent to another block, which was not consistent with single player block placement
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+ /*
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public void onPlace(World world, BlockPosition blockposition, IBlockData iblockdata) {
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super.onPlace(world, blockposition, iblockdata);
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this.e(world, blockposition, iblockdata);
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@@ -50,6 +53,8 @@ public class BlockDispenser extends BlockTileEntity {
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world.setTypeAndData(blockposition, iblockdata.set(BlockDispenser.FACING, enumdirection).set(BlockDispenser.TRIGGERED, Boolean.valueOf(false)), 2);
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}
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}
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+ */
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+ // Paper end
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public boolean interact(World world, BlockPosition blockposition, IBlockData iblockdata, EntityHuman entityhuman, EnumHand enumhand, @Nullable ItemStack itemstack, EnumDirection enumdirection, float f, float f1, float f2) {
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if (world.isClientSide) {
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diff --git a/src/main/java/net/minecraft/server/BlockFurnace.java b/src/main/java/net/minecraft/server/BlockFurnace.java
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index 61a6b8a..25f7b4b 100644
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--- a/src/main/java/net/minecraft/server/BlockFurnace.java
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+++ b/src/main/java/net/minecraft/server/BlockFurnace.java
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@@ -20,6 +20,9 @@ public class BlockFurnace extends BlockTileEntity {
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return Item.getItemOf(Blocks.FURNACE);
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}
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+ // Paper start - Removed override of onPlace that was reversing placement direction when
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+ // adjacent to another block, which was not consistent with single player block placement
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+ /*
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public void onPlace(World world, BlockPosition blockposition, IBlockData iblockdata) {
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this.e(world, blockposition, iblockdata);
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}
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@@ -45,6 +48,8 @@ public class BlockFurnace extends BlockTileEntity {
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world.setTypeAndData(blockposition, iblockdata.set(BlockFurnace.FACING, enumdirection), 2);
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}
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}
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+ */
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+ // Paper end
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public boolean interact(World world, BlockPosition blockposition, IBlockData iblockdata, EntityHuman entityhuman, EnumHand enumhand, @Nullable ItemStack itemstack, EnumDirection enumdirection, float f, float f1, float f2) {
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if (world.isClientSide) {
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--
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2.7.4 (Apple Git-66)
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