mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-30 20:21:51 +01:00
b16fd5c3a3
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
6148fca7 SPIGOT-5484: Add more spawn tick settings
CraftBukkit Changes:
fc249340
SPIGOT-5484: Add more spawn tick settings
Spigot Changes:
6de3d4be Rebuild patches
88 lines
3.6 KiB
Diff
88 lines
3.6 KiB
Diff
From 4e3ff53ab84fc803bbbaefde075aed4be4ccf209 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 25 Jan 2020 17:04:35 -0800
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Subject: [PATCH] Optimise getChunkAt calls for loaded chunks
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bypass the need to get a player chunk, then get the either,
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then unwrap it...
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index afbe813dd..cf9021d60 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -354,6 +354,12 @@ public class ChunkProviderServer extends IChunkProvider {
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return this.getChunkAt(i, j, chunkstatus, flag);
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}, this.serverThreadQueue).join();
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} else {
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+ // Paper start - optimise for loaded chunks
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+ Chunk ifLoaded = this.getChunkAtIfLoadedMainThread(i, j);
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+ if (ifLoaded != null) {
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+ return ifLoaded;
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+ }
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+ // Paper end
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GameProfilerFiller gameprofilerfiller = this.world.getMethodProfiler();
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gameprofilerfiller.c("getChunk");
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@@ -404,39 +410,7 @@ public class ChunkProviderServer extends IChunkProvider {
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if (Thread.currentThread() != this.serverThread) {
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return null;
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} else {
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- this.world.getMethodProfiler().c("getChunkNow");
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- long k = ChunkCoordIntPair.pair(i, j);
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-
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- for (int l = 0; l < 4; ++l) {
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- if (k == this.cachePos[l] && this.cacheStatus[l] == ChunkStatus.FULL) {
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- IChunkAccess ichunkaccess = this.cacheChunk[l];
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-
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- return ichunkaccess instanceof Chunk ? (Chunk) ichunkaccess : null;
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- }
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- }
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-
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- PlayerChunk playerchunk = this.getChunk(k);
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-
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- if (playerchunk == null) {
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- return null;
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- } else {
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- Either<IChunkAccess, PlayerChunk.Failure> either = (Either) playerchunk.b(ChunkStatus.FULL).getNow(null); // CraftBukkit - decompile error
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-
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- if (either == null) {
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- return null;
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- } else {
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- IChunkAccess ichunkaccess1 = (IChunkAccess) either.left().orElse(null); // CraftBukkit - decompile error
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-
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- if (ichunkaccess1 != null) {
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- this.a(k, ichunkaccess1, ChunkStatus.FULL);
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- if (ichunkaccess1 instanceof Chunk) {
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- return (Chunk) ichunkaccess1;
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- }
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- }
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-
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- return null;
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- }
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- }
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+ return this.getChunkAtIfLoadedMainThread(i, j); // Paper - optimise for loaded chunks
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}
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 803fe43be..601a68ad6 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -259,6 +259,14 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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@Override
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public Chunk getChunkAt(int i, int j) {
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+ // Paper start - optimise this for loaded chunks
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+ if (Thread.currentThread() == this.serverThread) {
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+ Chunk ifLoaded = ((WorldServer) this).getChunkProvider().getChunkAtIfLoadedMainThread(i, j);
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+ if (ifLoaded != null) {
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+ return ifLoaded;
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+ }
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+ }
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+ // Paper end
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return (Chunk) this.getChunkAt(i, j, ChunkStatus.FULL);
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}
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--
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2.25.0
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