mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-11 17:31:06 +01:00
1358d1e914
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 881e06e5 PR-725: Add Item Unlimited Lifetime APIs CraftBukkit Changes: 74c08312 SPIGOT-6962: Call EntityChangeBlockEvent when when FallingBlockEntity starts to fall 64db5126 SPIGOT-6959: Make /loot command ignore empty items for spawn 2d760831 Increase outdated build delay 9ed7e4fb SPIGOT-6138, SPIGOT-6415: Don't call CreatureSpawnEvent after cross-dimensional travel fc4ad813 SPIGOT-6895: Trees grown with applyBoneMeal() don't fire the StructureGrowthEvent 59733a2e SPIGOT-6961: Actually return a copy of the ItemMeta Spigot Changes: ffceeae3 SPIGOT-6956: Drop unload queue patch as attempt at fixing stop issue e19ddabd PR-1011: Add Item Unlimited Lifetime APIs 34d40b0e SPIGOT-2942: give command fires PlayerDropItemEvent, cancelling it causes Item Duplication
42 lines
2.6 KiB
Diff
42 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Fri, 2 Nov 2018 23:11:51 -0400
|
|
Subject: [PATCH] Optimize World Time Updates
|
|
|
|
Splits time updates into incremental updates as well as does
|
|
the updates per world, so that we can re-use the same packet
|
|
object for every player unless they have per-player time enabled.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
index de10fc8a9d08dbab245292a4291590b54b0aa609..a241aa163a957f3c56e7764acf46aa8490758d41 100644
|
|
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
@@ -1419,12 +1419,24 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
|
|
|
|
MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
|
|
// Send time updates to everyone, it will get the right time from the world the player is in.
|
|
- if (this.tickCount % 20 == 0) {
|
|
- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
|
|
- ServerPlayer entityplayer = (ServerPlayer) this.getPlayerList().players.get(i);
|
|
- entityplayer.connection.send(new ClientboundSetTimePacket(entityplayer.level.getGameTime(), entityplayer.getPlayerTime(), entityplayer.level.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT))); // Add support for per player time
|
|
+ // Paper start - optimize time updates
|
|
+ for (final ServerLevel world : this.getAllLevels()) {
|
|
+ final boolean doDaylight = world.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT);
|
|
+ final long dayTime = world.getDayTime();
|
|
+ long worldTime = world.getGameTime();
|
|
+ final ClientboundSetTimePacket worldPacket = new ClientboundSetTimePacket(worldTime, dayTime, doDaylight);
|
|
+ for (Player entityhuman : world.players()) {
|
|
+ if (!(entityhuman instanceof ServerPlayer) || (tickCount + entityhuman.getId()) % 20 != 0) {
|
|
+ continue;
|
|
+ }
|
|
+ ServerPlayer entityplayer = (ServerPlayer) entityhuman;
|
|
+ long playerTime = entityplayer.getPlayerTime();
|
|
+ ClientboundSetTimePacket packet = (playerTime == dayTime) ? worldPacket :
|
|
+ new ClientboundSetTimePacket(worldTime, playerTime, doDaylight);
|
|
+ entityplayer.connection.send(packet); // Add support for per player time
|
|
}
|
|
}
|
|
+ // Paper end
|
|
MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
|
|
|
|
while (iterator.hasNext()) {
|