PaperMC/patches/server/0667-Fix-cancelling-ProjectileHitEvent-for-piercing-arrow.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

40 lines
2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 19 Feb 2022 19:05:59 -0800
Subject: [PATCH] Fix cancelling ProjectileHitEvent for piercing arrows
Piercing arrows search for multiple entities inside a while
loop that is checking the projectile entity's removed state.
If the hit event is cancelled on the first entity, the event will
be called over and over again inside that while loop until the event
is not cancelled. The solution here, is to make use of an
already-existing field on AbstractArrow for tracking entities hit by
piercing arrows to avoid duplicate damage being applied.
== AT ==
protected net.minecraft.world.entity.projectile.Projectile hitCancelled
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index 44bcb1117cfa4d66c500011489ae193a0d1e7d78..75cc3db39c974abab8510af4a633fc6812efc647 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -344,6 +344,19 @@ public abstract class AbstractArrow extends Projectile {
}
+ // Paper start - Fix cancelling ProjectileHitEvent for piercing arrows
+ @Override
+ public ProjectileDeflection preHitTargetOrDeflectSelf(HitResult hitResult) {
+ if (hitResult instanceof EntityHitResult entityHitResult && this.hitCancelled && this.getPierceLevel() > 0) {
+ if (this.piercingIgnoreEntityIds == null) {
+ this.piercingIgnoreEntityIds = new IntOpenHashSet(5);
+ }
+ this.piercingIgnoreEntityIds.add(entityHitResult.getEntity().getId());
+ }
+ return super.preHitTargetOrDeflectSelf(hitResult);
+ }
+ // Paper end - Fix cancelling ProjectileHitEvent for piercing arrows
+
@Override
protected double getDefaultGravity() {
return 0.05D;