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0cdce89d59
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
18 lines
1.4 KiB
Diff
18 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: chickeneer <emcchickeneer@gmail.com>
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Date: Thu, 22 Apr 2021 19:02:07 -0700
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Subject: [PATCH] fix PlayerItemHeldEvent firing twice
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index b84cc507ee467e61e90a31da1ca8568f0d947f6b..b1f7227cb63491f5899b9b9d8413715924d1b967 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1894,6 +1894,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel());
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if (this.player.isImmobile()) return; // CraftBukkit
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if (packet.getSlot() >= 0 && packet.getSlot() < Inventory.getSelectionSize()) {
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+ if (packet.getSlot() == this.player.getInventory().selected) { return; } // Paper - don't fire itemheldevent when there wasn't a slot change
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PlayerItemHeldEvent event = new PlayerItemHeldEvent(this.getCraftPlayer(), this.player.getInventory().selected, packet.getSlot());
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this.cserver.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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