mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-04 18:12:09 +01:00
c6ab3832da
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: bb813f6f SPIGOT-4605: Warn against hacking physics CraftBukkit Changes:2ced0233
Don't handle sync packets for kicked playersd5e96882
SPIGOT-4602: Cache reflection in decompile error workaround Spigot Changes: b0f4c22b SPIGOT-4605: Catch more physics problems
21 lines
No EOL
1 KiB
Diff
21 lines
No EOL
1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Thu, 31 Mar 2016 19:17:58 -0400
|
|
Subject: [PATCH] Do not load chunks for light checks
|
|
|
|
Should only happen for blocks on the edge that uses neighbors light level
|
|
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
|
|
index 5b36e7590..f4b5e3ba4 100644
|
|
--- a/src/main/java/net/minecraft/server/World.java
|
|
+++ b/src/main/java/net/minecraft/server/World.java
|
|
@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
|
|
if (blockposition.getY() >= 256) {
|
|
blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
|
|
}
|
|
+ if (!this.isLoaded(blockposition)) return 0; // Paper
|
|
|
|
return this.getChunkAtWorldCoords(blockposition).a(blockposition, i);
|
|
}
|
|
--
|