PaperMC/Bukkit-Patches/0010-InventoryClickEvent-getClickedInventory.patch
Zach Brown e7f3ca4505 Restructure PaperSpigot as a new set of modules
Allows us much greater control over the Spigot portion of the code
and makes us more "proper"
Credit to @Dmck2b for originally passing the idea along a while back
2014-07-21 15:46:54 -05:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 7 Jul 2013 10:32:05 -0400
Subject: [PATCH] InventoryClickEvent getClickedInventory
Add InventoryClickEvent.getClickedInventory. Adds BUKKIT-4495
Plugins currently have to do the logic themselves on the raw slot ID
in order to determine the inventory clicked. This provides the logic for plugins to
readily identify which inventory was clicked.
diff --git a/src/main/java/org/bukkit/event/inventory/InventoryClickEvent.java b/src/main/java/org/bukkit/event/inventory/InventoryClickEvent.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/event/inventory/InventoryClickEvent.java
+++ b/src/main/java/org/bukkit/event/inventory/InventoryClickEvent.java
@@ -0,0 +0,0 @@ public class InventoryClickEvent extends InventoryInteractEvent {
private static final HandlerList handlers = new HandlerList();
private final ClickType click;
private final InventoryAction action;
+ private final Inventory clickedInventory;
private SlotType slot_type;
private int whichSlot;
private int rawSlot;
@@ -0,0 +0,0 @@ public class InventoryClickEvent extends InventoryInteractEvent {
super(view);
this.slot_type = type;
this.rawSlot = slot;
+ if (slot < 0) {
+ this.clickedInventory = null;
+ } else if (view.getTopInventory() != null && slot < view.getTopInventory().getSize()) {
+ this.clickedInventory = view.getTopInventory();
+ } else {
+ this.clickedInventory = view.getBottomInventory();
+ }
this.whichSlot = view.convertSlot(slot);
this.click = click;
this.action = action;
@@ -0,0 +0,0 @@ public class InventoryClickEvent extends InventoryInteractEvent {
}
/**
+ * Gets the inventory that was clicked, or null if outside of window
+ * @return The clicked inventory
+ */
+ public Inventory getClickedInventory() {
+ return clickedInventory;
+ }
+
+ /**
* Gets the type of slot that was clicked.
*
* @return the slot type
--