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107 lines
6.4 KiB
Diff
107 lines
6.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Wed, 7 Dec 2022 17:25:19 -0500
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Subject: [PATCH] Properly resend entities
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This resolves some issues which caused entities to not be resent correctly.
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Entities that are interacted with need to be resent to the client, so we resend all the entity
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data to the player whilst making sure not to clear dirty entries from the tracker. This makes
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sure that values will be correctly updated to other players.
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See: https://github.com/PaperMC/Paper/pull/1896
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== AT ==
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public net.minecraft.server.level.ChunkMap$TrackedEntity.serverEntity
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diff --git a/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java b/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
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+++ b/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
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@@ -0,0 +0,0 @@ public class SynchedEntityData {
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// CraftBukkit start
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public void refresh(ServerPlayer to) {
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if (!this.isEmpty()) {
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- List<SynchedEntityData.DataValue<?>> list = this.getNonDefaultValues();
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+ List<SynchedEntityData.DataValue<?>> list = this.packAll(); // Paper - Update EVERYTHING not just not default
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if (list != null) {
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+ if (to.getBukkitEntity().canSee(this.entity.getBukkitEntity())) { // Paper
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to.connection.send(new ClientboundSetEntityDataPacket(this.entity.getId(), list));
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+ } // Paper
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}
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}
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}
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// CraftBukkit end
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+ // Paper start
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+ // We need to pack all as we cannot rely on "non default values" or "dirty" ones.
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+ // Because these values can possibly be desynced on the client.
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+ @Nullable
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+ private List<SynchedEntityData.DataValue<?>> packAll() {
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+ if (this.isEmpty()) {
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+ return null;
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+ }
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+
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+ List<SynchedEntityData.DataValue<?>> list = new ArrayList<>();
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+ for (DataItem<?> dataItem : this.itemsById.values()) {
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+ list.add(dataItem.value());
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+ }
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+
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+ return list;
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+ }
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+
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+ // This method should only be used if the data of an entity could have became desynced
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+ // due to interactions on the client.
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+ public void resendPossiblyDesyncedEntity(ServerPlayer player) {
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+ if (this.entity.tracker == null) {
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+ return;
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+ }
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+
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+ net.minecraft.server.level.ServerEntity serverEntity = this.entity.tracker.serverEntity;
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+ if (player.getBukkitEntity().canSee(entity.getBukkitEntity())) {
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+ serverEntity.sendPairingData(player.connection::send, player);
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+ }
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+ }
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+ // Paper end
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public static class DataItem<T> {
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// Entity in bucket - SPIGOT-4048 and SPIGOT-6859a
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if ((entity instanceof Bucketable && entity instanceof LivingEntity && origItem != null && origItem.asItem() == Items.WATER_BUCKET) && (event.isCancelled() || ServerGamePacketListenerImpl.this.player.getInventory().getSelected() == null || ServerGamePacketListenerImpl.this.player.getInventory().getSelected().getItem() != origItem)) {
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- ServerGamePacketListenerImpl.this.send(new ClientboundAddEntityPacket(entity));
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+ entity.getEntityData().resendPossiblyDesyncedEntity(player); // Paper - The entire mob gets deleted, so resend it.
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player.containerMenu.sendAllDataToRemote();
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}
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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((ServerLevel)player.level).getChunkSource().chunkMap.addEntity(player); // Paper - track entity now
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// CraftBukkit end
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- player.getEntityData().refresh(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
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+ //player.getEntityData().refresh(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn Paper - THIS IS NOT NEEDED ANYMORE
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// CraftBukkit start - Only add if the player wasn't moved in the event
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if (player.level == worldserver1 && !worldserver1.players().contains(player)) {
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diff --git a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
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@@ -0,0 +0,0 @@ public interface Bucketable {
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itemstack1 = CraftItemStack.asNMSCopy(playerBucketFishEvent.getEntityBucket());
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if (playerBucketFishEvent.isCancelled()) {
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((ServerPlayer) player).containerMenu.sendAllDataToRemote(); // We need to update inventory to resync client's bucket
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- ((ServerPlayer) player).connection.send(new ClientboundAddEntityPacket(entity)); // We need to play out these packets as the client assumes the fish is gone
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- entity.getEntityData().refresh((ServerPlayer) player); // Need to send data such as the display name to client
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+ entity.getEntityData().resendPossiblyDesyncedEntity((ServerPlayer) player); // Paper
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return Optional.of(InteractionResult.FAIL);
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}
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entity.playSound(((Bucketable) entity).getPickupSound(), 1.0F, 1.0F);
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