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a7ba5db3de
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Please note that this build includes changes to meet upstreams requirements for nullability annotations. While we aim for a level of accuracy, these might not be 100% correct, if there are any issues, please speak to us on discord, or open an issue on the tracker to discuss. Bukkit Changes: 9a6a1de3 Remove nullability annotations from enum constructors 3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API CraftBukkit Changes:8d8475fc
SPIGOT-4666: Force parameter in HumanEntity#sleep8b1588e2
Fix ExplosionPrimeEvent#setFire not working with EnderCrystals39a287b7
Don't ignore newlines in PlayerListHeader/Footer Spigot Changes: cf694d87 Add nullability annotations
31 lines
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1.3 KiB
Diff
31 lines
No EOL
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 28 Sep 2018 22:27:33 -0400
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Subject: [PATCH] Don't recheck type after setting a block
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The server does a "Did my update succeed" check after setting
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a blocks data to a chunk.
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However, writes can not fail outside of a hard error or a
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a race condition from multiple threads writing, which is
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not something that should ever occur on the server.
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So this check is pointless, as if it did occur, the server would
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be having data corruption issues anyways.
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This provides a small boost to all setType calls.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index fdf062b8b..d848a97bd 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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this.world.n(blockposition);
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}
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- if (chunksection.getType(i, j & 15, k).getBlock() != block) {
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+ if (false && chunksection.getType(i, j & 15, k).getBlock() != block) { // Paper - don't need to recheck this - this would only fail due to non main thread writes which are not supported
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return null;
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} else {
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if (flag1) {
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--
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