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147 lines
9.2 KiB
Diff
147 lines
9.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Fri, 22 Mar 2019 22:24:03 -0700
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Subject: [PATCH] Properly resend entities
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This resolves some issues which caused entities to not be resent correctly.
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Entities that are interacted with need to be resent to the client, so we resend all the entity
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data to the player whilst making sure not to clear dirty entries from the tracker. This makes
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sure that values will be correctly updated to other players.
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See: https://github.com/PaperMC/Paper/pull/1896
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Co-authored-by: AgentTroll <woodyc40@gmail.com>m
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diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundSetEntityDataPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundSetEntityDataPacket.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundSetEntityDataPacket.java
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+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundSetEntityDataPacket.java
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@@ -0,0 +0,0 @@ public class ClientboundSetEntityDataPacket implements Packet<ClientGamePacketLi
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private final List<SynchedEntityData.DataItem<?>> packedItems;
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public ClientboundSetEntityDataPacket(int id, SynchedEntityData tracker, boolean forceUpdateAll) {
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+ // Paper start
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+ this(id, tracker, forceUpdateAll, true);
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+ }
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+ public ClientboundSetEntityDataPacket(int id, SynchedEntityData tracker, boolean forceUpdateAll, boolean clearDirty) {
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+ // Paper end
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this.id = id;
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if (forceUpdateAll) {
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this.packedItems = tracker.getAll();
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- tracker.clearDirty();
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+ if (clearDirty) tracker.clearDirty(); // Paper
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} else {
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this.packedItems = tracker.packDirty();
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}
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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}
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+ // Paper start
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+ // This method should only be used if the data of an entity could have became desynced
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+ // due to interactions on the client.
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+ public void resendPossiblyDesyncedEntity(ServerPlayer player) {
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+ if (player.getBukkitEntity().canSee(entity.getBukkitEntity())) {
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+ // This will prevent the entity data from being cleared, so that ONLY this player
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+ // will have its entity data updated and it won't dirty the datatracker for other players.
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+ this.serverEntity.clearDirtyEntityData = false;
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+ this.serverEntity.sendPairingData(player.connection::send, player);
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+ this.serverEntity.clearDirtyEntityData = true;
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+ }
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+ }
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+
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+ public void resendPossiblyDesyncedEntityData(ServerPlayer player) {
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+ if (player.getBukkitEntity().canSee(entity.getBukkitEntity())) {
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+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundSetEntityDataPacket(entity.getId(), entity.getEntityData(), true, false));
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+ }
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+ }
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
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+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
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@@ -0,0 +0,0 @@ public class ServerEntity {
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private boolean wasOnGround;
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// CraftBukkit start
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final Set<ServerPlayerConnection> trackedPlayers; // Paper - private -> package
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+ public boolean clearDirtyEntityData = true; // Paper
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public ServerEntity(ServerLevel worldserver, Entity entity, int i, boolean flag, Consumer<Packet<?>> consumer, Set<ServerPlayerConnection> trackedPlayers) {
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this.trackedPlayers = trackedPlayers;
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@@ -0,0 +0,0 @@ public class ServerEntity {
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this.yHeadRotp = Mth.floor(this.entity.getYHeadRot() * 256.0F / 360.0F);
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consumer.accept(packet);
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if (!this.entity.getEntityData().isEmpty()) {
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- consumer.accept(new ClientboundSetEntityDataPacket(this.entity.getId(), this.entity.getEntityData(), true));
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+ consumer.accept(new ClientboundSetEntityDataPacket(this.entity.getId(), this.entity.getEntityData(), true, this.clearDirtyEntityData)); // Paper
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}
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boolean flag = this.trackDelta;
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@@ -0,0 +0,0 @@ public class ServerEntity {
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}
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+ // Paper start - Add broadcast method
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+ @Deprecated(forRemoval = true)
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+ void broadcast(Packet<?> packet) {
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+ this.broadcast.accept(packet);
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+ }
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+ // Paper end
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+
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private void broadcastAndSend(Packet<?> packet) {
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this.broadcast.accept(packet);
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if (this.entity instanceof ServerPlayer) {
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// Entity in bucket - SPIGOT-4048 and SPIGOT-6859
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if ((entity instanceof Bucketable && entity instanceof LivingEntity && origItem != null && origItem.asItem() == Items.WATER_BUCKET) && (event.isCancelled() || ServerGamePacketListenerImpl.this.player.getInventory().getSelected() == null || ServerGamePacketListenerImpl.this.player.getInventory().getSelected().getItem() != origItem)) {
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- ServerGamePacketListenerImpl.this.send(new ClientboundAddEntityPacket(entity));
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+ // Paper start
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+ if (entity.tracker != null) {
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+ entity.tracker.resendPossiblyDesyncedEntity(((ServerPlayer) player)); // The entire mob gets deleted, so resend it.
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+ }
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+ // Paper end
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player.containerMenu.sendAllDataToRemote();
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}
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@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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if (event.isCancelled() || ServerGamePacketListenerImpl.this.player.getInventory().getSelected() == null || ServerGamePacketListenerImpl.this.player.getInventory().getSelected().getItem() != origItem) {
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// Refresh the current entity metadata
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- ServerGamePacketListenerImpl.this.send(new ClientboundSetEntityDataPacket(entity.getId(), entity.getEntityData(), true));
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+ // Paper start
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+ if (entity.tracker != null) {
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+ entity.tracker.resendPossiblyDesyncedEntityData(((ServerPlayer) player));
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+ }
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+ // Paper end
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// SPIGOT-7136 - Allays
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if (entity instanceof Allay) {
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ServerGamePacketListenerImpl.this.send(new ClientboundSetEquipmentPacket(entity.getId(), Arrays.stream(net.minecraft.world.entity.EquipmentSlot.values()).map((slot) -> Pair.of(slot, ((LivingEntity) entity).getItemBySlot(slot).copy())).collect(Collectors.toList())));
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diff --git a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
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@@ -0,0 +0,0 @@ public interface Bucketable {
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itemstack1 = CraftItemStack.asNMSCopy(playerBucketFishEvent.getEntityBucket());
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if (playerBucketFishEvent.isCancelled()) {
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((ServerPlayer) player).containerMenu.sendAllDataToRemote(); // We need to update inventory to resync client's bucket
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- ((ServerPlayer) player).connection.send(new ClientboundAddEntityPacket(entity)); // We need to play out these packets as the client assumes the fish is gone
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- ((ServerPlayer) player).connection.send(new ClientboundSetEntityDataPacket(entity.getId(), entity.getEntityData(), true)); // Need to send data such as the display name to client
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+ // Paper start
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+ if (entity.tracker != null) {
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+ entity.tracker.resendPossiblyDesyncedEntity(((ServerPlayer) player));
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+ }
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+ // Paper end
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return Optional.of(InteractionResult.FAIL);
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}
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entity.playSound(((Bucketable) entity).getPickupSound(), 1.0F, 1.0F);
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