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0f1a8717e8
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
80 lines
4.7 KiB
Diff
80 lines
4.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 14 Jan 2018 17:36:02 -0500
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Subject: [PATCH] PlayerNaturallySpawnCreaturesEvent
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This event can be used for when you want to exclude a certain player
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from triggering monster spawns on a server.
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Also a highly more effecient way to blanket block spawns in a world
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
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chunkRange = (chunkRange > 8) ? 8 : chunkRange;
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- double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D;
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+ final int finalChunkRange = chunkRange; // Paper for lambda below
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+ //double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D; // Paper - use from event
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+ double blockRange = 16384.0D; // Paper
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// Spigot end
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long i = chunkcoordintpair.toLong();
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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entityplayer = (ServerPlayer) iterator.next();
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+ // Paper start - add PlayerNaturallySpawnCreaturesEvent
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+ com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event;
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+ blockRange = 16384.0D;
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+ if (reducedRange) {
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+ event = entityplayer.playerNaturallySpawnedEvent;
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+ if (event == null || event.isCancelled()) return false;
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+ blockRange = (double) ((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4));
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+ }
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+ // Paper end
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} while (!this.playerIsCloseEnoughForSpawning(entityplayer, chunkcoordintpair, blockRange)); // Spigot
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return true;
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
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boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
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Collections.shuffle(list);
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+ // Paper start - call player naturally spawn event
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+ int chunkRange = level.spigotConfig.mobSpawnRange;
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+ chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
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+ chunkRange = Math.min(chunkRange, 8);
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+ for (ServerPlayer entityPlayer : this.level.players()) {
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+ entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange);
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+ entityPlayer.playerNaturallySpawnedEvent.callEvent();
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+ };
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+ // Paper end
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Iterator iterator1 = list.iterator();
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while (iterator1.hasNext()) {
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -0,0 +0,0 @@
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package net.minecraft.server.level;
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+import com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent;
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import com.google.common.collect.Lists;
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import com.mojang.authlib.GameProfile;
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import com.mojang.datafixers.util.Either;
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@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
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public Integer clientViewDistance;
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public String kickLeaveMessage = null; // SPIGOT-3034: Forward leave message to PlayerQuitEvent
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// CraftBukkit end
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+ public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
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public boolean isRealPlayer; // Paper
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public final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> cachedSingleHashSet; // Paper
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