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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
42 lines
2.5 KiB
Diff
42 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Fri, 22 Apr 2016 01:43:11 -0500
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Subject: [PATCH] EntityRegainHealthEvent isFastRegen API
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Don't even get me started
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index cd7837935003775688281882b19f0808512a2e0d..f8f4fa56881efabada7ec966d74db0a174907614 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -1350,10 +1350,16 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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public void heal(float f, EntityRegainHealthEvent.RegainReason regainReason) {
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+ // Paper start - Forward
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+ heal(f, regainReason, false);
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+ }
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+
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+ public void heal(float f, EntityRegainHealthEvent.RegainReason regainReason, boolean isFastRegen) {
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+ // Paper end
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float f1 = this.getHealth();
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if (f1 > 0.0F) {
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- EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), f, regainReason);
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+ EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), f, regainReason, isFastRegen); // Paper
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// Suppress during worldgen
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if (this.valid) {
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this.level().getCraftServer().getPluginManager().callEvent(event);
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diff --git a/src/main/java/net/minecraft/world/food/FoodData.java b/src/main/java/net/minecraft/world/food/FoodData.java
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index 85cad5c83a1e5f271eb33f8b4f61cee2cbd3481e..6a686be6a69ae890d519a54ca099d4ba14e5b9e1 100644
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--- a/src/main/java/net/minecraft/world/food/FoodData.java
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+++ b/src/main/java/net/minecraft/world/food/FoodData.java
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@@ -79,7 +79,7 @@ public class FoodData {
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if (this.tickTimer >= this.saturatedRegenRate) { // CraftBukkit
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float f = Math.min(this.saturationLevel, 6.0F);
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- player.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED); // CraftBukkit - added RegainReason
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+ player.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED, true); // CraftBukkit - added RegainReason // Paper - This is fast regen
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// this.addExhaustion(f); CraftBukkit - EntityExhaustionEvent
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player.causeFoodExhaustion(f, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent
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this.tickTimer = 0;
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