PaperMC/patches/server/0199-PlayerReadyArrowEvent.patch
Spottedleaf da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00

44 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 18 Jun 2018 01:12:53 -0400
Subject: [PATCH] PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 605f043bb132b21ff263ba7ab31a0f468a912d13..df0cfd316d24e285f927c713ab1f9a912857928c 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -2185,18 +2185,29 @@ public abstract class Player extends LivingEntity {
return ImmutableList.of(Pose.STANDING, Pose.CROUCHING, Pose.SWIMMING);
}
+ // Paper start - PlayerReadyArrowEvent
+ protected boolean tryReadyArrow(ItemStack bow, ItemStack itemstack) {
+ return !(this instanceof ServerPlayer) ||
+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
+ ((ServerPlayer) this).getBukkitEntity(),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(bow),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)
+ ).callEvent();
+ }
+ // Paper end - PlayerReadyArrowEvent
+
@Override
public ItemStack getProjectile(ItemStack stack) {
if (!(stack.getItem() instanceof ProjectileWeaponItem)) {
return ItemStack.EMPTY;
} else {
- Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles();
+ Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper - PlayerReadyArrowEvent
ItemStack itemstack1 = ProjectileWeaponItem.getHeldProjectile(this, predicate);
if (!itemstack1.isEmpty()) {
return itemstack1;
} else {
- predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles();
+ predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper - PlayerReadyArrowEvent
for (int i = 0; i < this.inventory.getContainerSize(); ++i) {
ItemStack itemstack2 = this.inventory.getItem(i);