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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
65 lines
2.2 KiB
Diff
65 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TheTuso <piotrekpasztor@gmail.com>
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Date: Thu, 2 Feb 2023 16:40:41 +0100
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Subject: [PATCH] Add Entity Body Yaw API
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index ca9cda9059a5c1dae1ca9ec09248768274d4e207..e65d1ca701d835db0ed45e627c92c1c5ed384887 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -1179,6 +1179,33 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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}
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// Paper end - entity powdered snow API
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+ // Paper start - entity body yaw API
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+ @Override
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+ public double getX() {
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+ return this.entity.getX();
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+ }
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+
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+ @Override
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+ public double getY() {
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+ return this.entity.getY();
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+ }
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+
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+ @Override
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+ public double getZ() {
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+ return this.entity.getZ();
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+ }
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+
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+ @Override
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+ public float getPitch() {
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+ return this.entity.getXRot();
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+ }
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+
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+ @Override
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+ public float getYaw() {
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+ return this.entity.getBukkitYaw();
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+ }
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+ // Paper end - entity body yaw API
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+
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// Paper start - missing entity api
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@Override
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public boolean isInvisible() { // Paper - moved up from LivingEntity
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 2fd4a3068d86a37cc18c9203448823c53d590ffb..203e06fdff824ba67dce0e026f7ea5b746d7f258 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -1211,4 +1211,16 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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this.getHandle().frictionState = state;
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}
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// Paper end - friction API
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+
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+ // Paper start - body yaw API
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+ @Override
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+ public float getBodyYaw() {
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+ return this.getHandle().getVisualRotationYInDegrees();
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+ }
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+
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+ @Override
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+ public void setBodyYaw(final float bodyYaw) {
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+ this.getHandle().setYBodyRot(bodyYaw);
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+ }
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+ // Paper end - body yaw API
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}
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