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64828f3a60
Using an unbound LinkedBlockingQueue means you *have* to set core and max core thread pool size the same, as they will never go above the minimum pool size by just passing them through. So this fixes the async command executor pool to actually use 2 threads, and also cleans up other usage to be explicitly "fixed" thread pool sizes, and splits off one more in Minecraft's Util class
19 lines
1.1 KiB
Diff
19 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Gero <gecam59@gmail.com>
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Date: Sat, 9 Nov 2024 22:27:58 +0100
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Subject: [PATCH] Call CraftPlayer#onEntityRemove for all online players
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 0a46bf03f9a55c7453f042cba6f448d4d0bcd1e6..3d09c0c9ca3541c2b3b6feeb426eeffbdaeef69c 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -2786,7 +2786,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
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// CraftBukkit start
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entity.valid = false;
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if (!(entity instanceof ServerPlayer)) {
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- for (ServerPlayer player : ServerLevel.this.players) {
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+ for (ServerPlayer player : ServerLevel.this.server.getPlayerList().players) { // Paper - call onEntityRemove for all online players
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player.getBukkitEntity().onEntityRemove(entity);
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}
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}
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