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1ab021ddca
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
CraftBukkit Changes:
927200a9
#718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
29 lines
1.5 KiB
Diff
29 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: AJMFactsheets <AJMFactsheets@gmail.com>
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Date: Fri, 17 Jan 2020 17:17:54 -0600
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Subject: [PATCH] Fix items not falling correctly
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Since 1.14, Mojang has added an optimization which skips checking if
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an item should fall every fourth tick.
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However, Spigot's entity activation range class also has an
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optimization which skips ticking active entities every fourth tick.
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This can result in a state where an item will never properly fall
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due to its move method never being called.
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This patch resolves the conflict by offsetting checking an item's
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move method from Spigot's entity activation range check.
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diff --git a/src/main/java/net/minecraft/server/EntityItem.java b/src/main/java/net/minecraft/server/EntityItem.java
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index 574e2cce9b821e36bd0efee6d5fb79dde36246cb..bc4f84c8857aab45a69c915104de8d70b758698c 100644
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--- a/src/main/java/net/minecraft/server/EntityItem.java
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+++ b/src/main/java/net/minecraft/server/EntityItem.java
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@@ -89,7 +89,7 @@ public class EntityItem extends Entity {
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}
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}
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- if (!this.onGround || c(this.getMot()) > 9.999999747378752E-6D || (this.ticksLived + this.getId()) % 4 == 0) {
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+ if (!this.onGround || c(this.getMot()) > 9.999999747378752E-6D || this.ticksLived % 4 == 0) { // Paper - Ensure checking item movement is always offset from Spigot's entity activation range check
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this.move(EnumMoveType.SELF, this.getMot());
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float f1 = 0.98F;
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