PaperMC/Spigot-Server-Patches/Add-API-for-quit-reason.patch
Mariell Hoversholm 5d66ba7613 Add API for quit reason
The following has been tested:
- Disconnect from menu -> DISCONNECTED
- EssentialsX kick -> KICKED
- Suspend server JVM -> DISCONNECTED
- Suspend client JVM -> TIMED_OUT
- Call #exceptionCaught -> ERRONEOUS_STATE

Suspension was done through `kill -STOP` and subsequently `kill -CONT`
after the player has (been) disconnected.

Closes #254.
2020-11-14 16:23:10 +01:00

63 lines
4.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sat, 14 Nov 2020 16:19:52 +0100
Subject: [PATCH] Add API for quit reason
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
double lastEntitySpawnRadiusSquared; // Paper - optimise isOutsideRange, this field is in blocks
boolean needsChunkCenterUpdate; // Paper - no-tick view distance
+ public org.bukkit.event.player.PlayerQuitEvent.QuitReason quitReason = null; // Paper - there are a lot of changes to do if we change all methods leading to the event
public EntityPlayer(MinecraftServer minecraftserver, WorldServer worldserver, GameProfile gameprofile, PlayerInteractManager playerinteractmanager) {
super(worldserver, worldserver.getSpawn(), worldserver.v(), gameprofile);
diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/NetworkManager.java
+++ b/src/main/java/net/minecraft/server/NetworkManager.java
@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
this.u = true;
if (this.channel.isOpen()) {
+ EntityPlayer player = this.getPlayer(); // Paper
if (throwable instanceof TimeoutException) {
NetworkManager.LOGGER.debug("Timeout", throwable);
+ if (player != null) player.quitReason = org.bukkit.event.player.PlayerQuitEvent.QuitReason.TIMED_OUT; // Paper
this.close(new ChatMessage("disconnect.timeout"));
} else {
ChatMessage chatmessage = new ChatMessage("disconnect.genericReason", new Object[]{"Internal Exception: " + throwable});
+ if (player != null) player.quitReason = org.bukkit.event.player.PlayerQuitEvent.QuitReason.ERRONEOUS_STATE; // Paper
if (flag) {
NetworkManager.LOGGER.debug("Failed to sent packet", throwable);
this.sendPacket(new PacketPlayOutKickDisconnect(chatmessage), (future) -> {
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
final IChatBaseComponent ichatbasecomponent = CraftChatMessage.fromString(s, true)[0];
// CraftBukkit end
+ this.player.quitReason = org.bukkit.event.player.PlayerQuitEvent.QuitReason.KICKED; // Paper
this.networkManager.sendPacket(new PacketPlayOutKickDisconnect(ichatbasecomponent), (future) -> {
this.networkManager.close(ichatbasecomponent);
});
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
entityplayer.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.DISCONNECT); // Paper
}
- PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(cserver.getPlayer(entityplayer), "\u00A7e" + entityplayer.getName() + " left the game");
+ PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(cserver.getPlayer(entityplayer), "\u00A7e" + entityplayer.getName() + " left the game", entityplayer.quitReason); // Paper - quit reason
if (entityplayer.didPlayerJoinEvent) cserver.getPluginManager().callEvent(playerQuitEvent); // Paper - if we disconnected before join ever fired, don't fire quit
entityplayer.getBukkitEntity().disconnect(playerQuitEvent.getQuitMessage());