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385f313a8b
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: d41796de SPIGOT-7071: Add Player#stopSound(SoundCategory category) 61dae5b2 SPIGOT-7011, SPIGOT-7065: Overhaul of structures CraftBukkit Changes: 991aeda12 SPIGOT-1729, SPIGOT-7090: Keep precision in teleportation between worlds 5c9a5f628 SPIGOT-7071: Add Player#stopSound(SoundCategory category) 68f888ded SPIGOT-7011, SPIGOT-7065: Overhaul of structures 0231a3746 Remove outdated build delay. Spigot Changes: 475f6008 Rebuild patches 8ce1761f Rebuild patches
125 lines
3.8 KiB
Diff
125 lines
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Tue, 7 Jul 2020 10:53:22 -0700
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Subject: [PATCH] More World API
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 352a20da402b3b0182b7a0c69d94397f42054053..8b88146908288e7290952a6d8a9db1dbb3307f66 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -3709,6 +3709,114 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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StructureSearchResult locateNearestStructure(@NotNull Location origin, @NotNull Structure structure, int radius, boolean findUnexplored);
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+ // Paper start
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+ /**
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+ * Locates the nearest biome based on an origin, biome type, and radius to search.
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+ * Step defaults to {@code 8}.
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+ *
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+ * @param origin Origin location
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+ * @param biome Biome to find
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+ * @param radius radius to search
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+ * @return Location of biome or null if not found in specified radius
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+ */
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+ @Nullable
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+ Location locateNearestBiome(@NotNull Location origin, @NotNull Biome biome, int radius);
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+
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+ /**
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+ * Locates the nearest biome based on an origin, biome type, and radius to search
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+ * and step
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+ *
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+ * @param origin Origin location
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+ * @param biome Biome to find
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+ * @param radius radius to search
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+ * @param step Search step 1 would mean checking every block, 8 would be every 8th block
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+ * @return Location of biome or null if not found in specified radius
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+ */
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+ @Nullable
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+ Location locateNearestBiome(@NotNull Location origin, @NotNull Biome biome, int radius, int step);
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+
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+ /**
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+ * Checks if the world:
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+ * <ul>
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+ * <li>evaporates water</li>
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+ * <li>dries sponges</li>
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+ * <li>has lava spread faster and further</li>
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+ * </ul>
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+ *
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+ * @return true if ultrawarm, false if not
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+ * @deprecated use {@link #isUltraWarm()}
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+ */
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+ @Deprecated
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+ boolean isUltrawarm();
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+
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+ /**
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+ * Gets the coordinate scaling of this world.
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+ *
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+ * @return the coordinate scale
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+ */
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+ double getCoordinateScale();
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+
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+ /**
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+ * Checks if the world has skylight access
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+ *
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+ * @return whether there is skylight
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+ * @deprecated use {@link #hasSkyLight()}
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+ */
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+ @Deprecated
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+ boolean hasSkylight();
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+
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+ /**
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+ * Checks if the world has a bedrock ceiling
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+ *
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+ * @return whether the world has a bedrock ceiling
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+ * @deprecated use {@link #hasCeiling()}
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+ */
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+ @Deprecated
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+ boolean hasBedrockCeiling();
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+
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+ /**
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+ * Checks if beds work
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+ *
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+ * @return whether beds work
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+ * @deprecated use {@link #isBedWorks()}
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+ */
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+ @Deprecated
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+ boolean doesBedWork();
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+
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+ /**
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+ * Checks if respawn anchors work
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+ *
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+ * @return whether respawn anchors work
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+ * @deprecated use {@link #isRespawnAnchorWorks()}
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+ */
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+ @Deprecated
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+ boolean doesRespawnAnchorWork();
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+
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+ /**
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+ * Checks if this world has a fixed time
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+ *
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+ * @return whether this world has fixed time
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+ */
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+ boolean isFixedTime();
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+
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+ /**
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+ * Gets the collection of materials that burn infinitely in this world.
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+ *
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+ * @return the materials that will forever stay lit by fire
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+ */
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+ @NotNull
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+ Collection<Material> getInfiniburn();
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+
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+ /**
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+ * Posts a specified game event at a location
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+ *
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+ * @param sourceEntity optional source entity
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+ * @param gameEvent the game event to post
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+ * @param position the position in the world where to post the event to listeners
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+ */
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+ void sendGameEvent(@Nullable Entity sourceEntity, @NotNull GameEvent gameEvent, @NotNull Vector position);
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+ // Paper end
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+
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// Spigot start
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/**
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* Returns the view distance used for this world.
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