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52a05907c7
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 97c59261 PR-1073: Make Biome an interface a38581aa Fix further javadoc errors 8271c490 Fix javadoc error 8a9ecf29 PR-1072: Fix bad naming for Vault State methods 6dd58108 PR-1071: Make Fluid an interface and add missing entry ed2cdfc3 PR-1070: Make Attribute an interface and align names with the new minecraft ones 63472efb PR-1069: Add missing winter drop experimental annotation to pale boats CraftBukkit Changes: 7235ad7b0 PR-1501: Make Biome an interface 602904003 PR-1500: Rename implementation for Vault State methods 75f26f79f PR-1499: Make Fluid an interface and add missing entry 4cfd87adc PR-1498: Make Attribute an interface and align names with the new minecraft ones 6bb0db5cb SPIGOT-7928: ExactChoice acts as MaterialChoice 3eaf3a13c SPIGOT-7929: Error when setting EquippableComponent abbf57bac SPIGOT-7930: Fix spawning entities with SummonEntityEffect 92d6ab6cf PR-1497: Move boat field rename entries to below key renaming, so that keys are also renamed abfe292aa PR-1496: Use correct Fluid class on Tags type check c7aab7fa7 SPIGOT-7923: Fix Dispenser logic to avoid firing empty projectiles
116 lines
6.2 KiB
Diff
116 lines
6.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TonytheMacaroni <tonythemacaroni123@gmail.com>
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Date: Wed, 6 Sep 2023 19:24:53 -0400
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Subject: [PATCH] Add predicate for blocks when raytracing
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index f037f46a9c6ce894f24af14c20fb514a58a8aee9..86fd5f3d322b6203f02ca7c427ccd56336b93fc0 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -1649,6 +1649,27 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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public RayTraceResult rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<? super Entity> filter);
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+ // Paper start
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+ /**
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+ * Performs a ray trace that checks for entity collisions.
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+ * <p>
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+ * This may not consider entities in currently unloaded chunks. Some
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+ * implementations may impose artificial restrictions on the maximum
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+ * distance.
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+ *
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+ * @param start the start position
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+ * @param direction the ray direction
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+ * @param maxDistance the maximum distance
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+ * @param raySize entity bounding boxes will be uniformly expanded (or
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+ * shrinked) by this value before doing collision checks
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+ * @param filter only entities that fulfill this predicate are considered,
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+ * or <code>null</code> to consider all entities
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+ * @return the closest ray trace hit result, or <code>null</code> if there
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+ * is no hit
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+ */
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+ @Nullable RayTraceResult rayTraceEntities(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<? super Entity> filter);
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+ // Paper end
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+
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/**
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* Performs a ray trace that checks for block collisions using the blocks'
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* precise collision shapes.
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@@ -1712,6 +1733,34 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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public RayTraceResult rayTraceBlocks(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks);
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+ // Paper start
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+ /**
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+ * Performs a ray trace that checks for block collisions using the blocks'
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+ * precise collision shapes.
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+ * <p>
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+ * If collisions with passable blocks are ignored, fluid collisions are
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+ * ignored as well regardless of the fluid collision mode.
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+ * <p>
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+ * Portal blocks are only considered passable if the ray starts within
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+ * them. Apart from that collisions with portal blocks will be considered
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+ * even if collisions with passable blocks are otherwise ignored.
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+ * <p>
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+ * This may cause loading of chunks! Some implementations may impose
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+ * artificial restrictions on the maximum distance.
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+ *
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+ * @param start the start position
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+ * @param direction the ray direction
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+ * @param maxDistance the maximum distance
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+ * @param fluidCollisionMode the fluid collision mode
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+ * @param ignorePassableBlocks whether to ignore passable but collidable
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+ * blocks (ex. tall grass, signs, fluids, ..)
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+ * @param canCollide predicate for blocks the ray can potentially collide
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+ * with, or <code>null</code> to consider all blocks
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+ * @return the ray trace hit result, or <code>null</code> if there is no hit
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+ */
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+ @Nullable RayTraceResult rayTraceBlocks(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, @Nullable Predicate<? super Block> canCollide);
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+ // Paper end
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+
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/**
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* Performs a ray trace that checks for both block and entity collisions.
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* <p>
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@@ -1745,6 +1794,42 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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public RayTraceResult rayTrace(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<? super Entity> filter);
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+ // Paper start
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+ /**
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+ * Performs a ray trace that checks for both block and entity collisions.
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+ * <p>
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+ * Block collisions use the blocks' precise collision shapes. The
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+ * <code>raySize</code> parameter is only taken into account for entity
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+ * collision checks.
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+ * <p>
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+ * If collisions with passable blocks are ignored, fluid collisions are
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+ * ignored as well regardless of the fluid collision mode.
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+ * <p>
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+ * Portal blocks are only considered passable if the ray starts within them.
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+ * Apart from that collisions with portal blocks will be considered even if
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+ * collisions with passable blocks are otherwise ignored.
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+ * <p>
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+ * This may cause loading of chunks! Some implementations may impose
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+ * artificial restrictions on the maximum distance.
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+ *
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+ * @param start the start position
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+ * @param direction the ray direction
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+ * @param maxDistance the maximum distance
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+ * @param fluidCollisionMode the fluid collision mode
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+ * @param ignorePassableBlocks whether to ignore passable but collidable
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+ * blocks (ex. tall grass, signs, fluids, ..)
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+ * @param raySize entity bounding boxes will be uniformly expanded (or
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+ * shrinked) by this value before doing collision checks
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+ * @param filter only entities that fulfill this predicate are considered,
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+ * or <code>null</code> to consider all entities
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+ * @param canCollide predicate for blocks the ray can potentially collide
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+ * with, or <code>null</code> to consider all blocks
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+ * @return the closest ray trace hit result with either a block or an
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+ * entity, or <code>null</code> if there is no hit
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+ */
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+ @Nullable RayTraceResult rayTrace(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<? super Entity> filter, @Nullable Predicate<? super Block> canCollide);
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+ // Paper end
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+
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/**
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* Gets the default spawn {@link Location} of this world
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*
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