PaperMC/paper-server/patches/sources/net/minecraft/server/level
Spottedleaf 7b293aba08 Do not run close logic for inventories on chunk unload
Still call the event and change the active container though. We
want to avoid close logic because it's possible to load the
chunk through it. This should also be OK from a leak prevention/
state desync POV because the TE is getting unloaded anyways.
2021-03-11 03:03:32 -08:00
..
ChunkHolder.java.patch MC Utils 2016-03-28 20:55:47 -04:00
ChunkMap.java.patch Fire PlayerJoinEvent when Player is actually ready 2020-04-19 00:05:46 -04:00
DistanceManager.java.patch Don't crash if player is attempted to be removed from untracked chunk. 2020-04-18 15:59:41 -04:00
ServerChunkCache.java.patch Add debug for sync chunk loads 2019-07-19 03:29:14 -07:00
ServerEntity.java.patch Configurable item frame map cursor update interval 2021-08-13 01:14:38 +02:00
ServerLevel.java.patch Do not run close logic for inventories on chunk unload 2021-03-11 03:03:32 -08:00
ServerPlayer.java.patch Do not run close logic for inventories on chunk unload 2021-03-11 03:03:32 -08:00
ServerPlayerGameMode.java.patch Expand PlayerGameModeChangeEvent 2021-05-15 10:04:43 -07:00
TicketType.java.patch MC Utils 2016-03-28 20:55:47 -04:00
WorldGenRegion.java.patch MC Utils 2016-03-28 20:55:47 -04:00