PaperMC/patches/server/0796-Always-allow-item-changing-in-Fireball.patch
Nassim Jahnke 1358d1e914
Updated Upstream (CraftBukkit/Spigot) (#7580)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
881e06e5 PR-725: Add Item Unlimited Lifetime APIs

CraftBukkit Changes:
74c08312 SPIGOT-6962: Call EntityChangeBlockEvent when when FallingBlockEntity starts to fall
64db5126 SPIGOT-6959: Make /loot command ignore empty items for spawn
2d760831 Increase outdated build delay
9ed7e4fb SPIGOT-6138, SPIGOT-6415: Don't call CreatureSpawnEvent after cross-dimensional travel
fc4ad813 SPIGOT-6895: Trees grown with applyBoneMeal() don't fire the StructureGrowthEvent
59733a2e SPIGOT-6961: Actually return a copy of the ItemMeta

Spigot Changes:
ffceeae3 SPIGOT-6956: Drop unload queue patch as attempt at fixing stop issue
e19ddabd PR-1011: Add Item Unlimited Lifetime APIs
34d40b0e SPIGOT-2942: give command fires PlayerDropItemEvent, cancelling it causes Item Duplication
2022-03-13 08:47:54 +01:00

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1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Mon, 21 Jun 2021 22:12:53 -0400
Subject: [PATCH] Always allow item changing in Fireball
diff --git a/src/main/java/net/minecraft/world/entity/projectile/Fireball.java b/src/main/java/net/minecraft/world/entity/projectile/Fireball.java
index 838ba52969550f783d26e626267c556ab09b5f3e..7f4e3dfab421591151fda7ec39d9c00b464d62de 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/Fireball.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/Fireball.java
@@ -28,7 +28,7 @@ public abstract class Fireball extends AbstractHurtingProjectile implements Item
}
public void setItem(ItemStack stack) {
- if (!stack.is(Items.FIRE_CHARGE) || stack.hasTag()) {
+ if (true || !stack.is(Items.FIRE_CHARGE) || stack.hasTag()) { // Paper - always allow item changing
this.getEntityData().set(Fireball.DATA_ITEM_STACK, (ItemStack) Util.make(stack.copy(), (itemstack1) -> {
itemstack1.setCount(1);
}));