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PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues. Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong. This is now resolved. Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me. Please as always, backup your worlds and test before updating to 1.16.2! If you update to 1.16.2, there is no going back to an older build than this. --------------------------------- Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com> Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com> Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com> Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com> Co-authored-by: stonar96 <minecraft.stonar96@gmail.com> Co-authored-by: Shane Freeder <theboyetronic@gmail.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com> Co-authored-by: Riley Park <rileysebastianpark@gmail.com> Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com> Co-authored-by: Nassim Jahnke <nassim@njahnke.dev> Co-authored-by: commandblockguy <commandblockguy1@gmail.com> Co-authored-by: DigitalRegent <misterwener@gmail.com> Co-authored-by: ishland <ishlandmc@yeah.net>
119 lines
5.1 KiB
Diff
119 lines
5.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 26 Jul 2018 00:11:12 -0400
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Subject: [PATCH] Prevent Saving Bad entities to chunks
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See https://github.com/PaperMC/Paper/issues/1223
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Minecraft is saving invalid entities to the chunk files.
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Avoid saving bad data, and also make improvements to handle
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loading these chunks. Any invalid entity will be instant killed,
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so lets avoid adding it to the world...
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This lets us be safer about the dupe UUID resolver too, as now
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we can ignore instant killed entities and avoid risk of duplicating
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an invalid entity.
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This should reduce log occurrences of dupe uuid messages.
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -0,0 +0,0 @@ public class ChunkRegionLoader {
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nbttagcompound1.set("TileEntities", nbttaglist1);
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NBTTagList nbttaglist2 = new NBTTagList();
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+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
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if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.LEVELCHUNK) {
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Chunk chunk = (Chunk) ichunkaccess;
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@@ -0,0 +0,0 @@ public class ChunkRegionLoader {
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while (iterator1.hasNext()) {
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Entity entity = (Entity) iterator1.next();
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NBTTagCompound nbttagcompound4 = new NBTTagCompound();
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-
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+ // Paper start
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+ if ((int) Math.floor(entity.locX()) >> 4 != chunk.getPos().x || (int) Math.floor(entity.locZ()) >> 4 != chunk.getPos().z) {
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+ toUpdate.add(entity);
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+ continue;
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+ }
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+ if (entity.dead || hasPlayerPassenger(entity)) {
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+ continue;
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+ }
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+ // Paper end
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if (entity.d(nbttagcompound4)) {
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chunk.d(true);
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nbttaglist2.add(nbttagcompound4);
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}
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}
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}
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+
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+ // Paper start - move entities to the correct chunk
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+ for (Entity entity : toUpdate) {
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+ worldserver.chunkCheck(entity);
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+ }
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+ // Paper end
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+
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} else {
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ProtoChunk protochunk = (ProtoChunk) ichunkaccess;
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@@ -0,0 +0,0 @@ public class ChunkRegionLoader {
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nbttagcompound1.set("Structures", a(chunkcoordintpair, ichunkaccess.h(), ichunkaccess.v()));
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return nbttagcompound;
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}
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+ // Paper start - this is saved with the player
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+ private static boolean hasPlayerPassenger(Entity entity) {
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+ for (Entity passenger : entity.passengers) {
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+ if (passenger instanceof EntityPlayer) {
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+ return true;
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+ }
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+ if (hasPlayerPassenger(passenger)) {
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+ // Paper end
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public static ChunkStatus.Type a(@Nullable NBTTagCompound nbttagcompound) {
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if (nbttagcompound != null) {
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -0,0 +0,0 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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List[] aentityslice = chunk.getEntitySlices(); // Spigot
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int i = aentityslice.length;
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+ java.util.List<Entity> toMoveChunks = new java.util.ArrayList<>(); // Paper
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for (int j = 0; j < i; ++j) {
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List<Entity> entityslice = aentityslice[j]; // Spigot
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Iterator iterator = entityslice.iterator();
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@@ -0,0 +0,0 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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throw (IllegalStateException) SystemUtils.c((Throwable) (new IllegalStateException("Removing entity while ticking!")));
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}
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+ // Paper start - move out entities that shouldn't be in this chunk before it unloads
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+ if (!entity.dead && (int) Math.floor(entity.locX()) >> 4 != chunk.getPos().x || (int) Math.floor(entity.locZ()) >> 4 != chunk.getPos().z) {
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+ toMoveChunks.add(entity);
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+ continue;
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+ }
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+ // Paper end
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+
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this.entitiesById.remove(entity.getId());
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this.unregisterEntity(entity);
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+
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+ if (entity.dead) iterator.remove(); // Paper - don't save dead entities during unload
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}
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}
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}
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+ // Paper start - move out entities that shouldn't be in this chunk before it unloads
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+ for (Entity entity : toMoveChunks) {
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+ this.chunkCheck(entity);
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+ }
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+ // Paper end
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}
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