mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-30 04:02:50 +01:00
44 lines
2.5 KiB
Diff
44 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Mon, 18 Jun 2018 01:12:53 -0400
|
|
Subject: [PATCH] PlayerReadyArrowEvent
|
|
|
|
Called when a player is firing a bow and the server is choosing an arrow to use.
|
|
Plugins can skip selection of certain arrows and control which is used.
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
index 0fa9cb53706482f5ea385ce4355273b67911b23a..705a756522473681516d60946ddd917647650bd4 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
@@ -2219,18 +2219,29 @@ public abstract class Player extends LivingEntity {
|
|
return ImmutableList.of(Pose.STANDING, Pose.CROUCHING, Pose.SWIMMING);
|
|
}
|
|
|
|
+ // Paper start - PlayerReadyArrowEvent
|
|
+ protected boolean tryReadyArrow(ItemStack bow, ItemStack itemstack) {
|
|
+ return !(this instanceof ServerPlayer) ||
|
|
+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
|
|
+ ((ServerPlayer) this).getBukkitEntity(),
|
|
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(bow),
|
|
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)
|
|
+ ).callEvent();
|
|
+ }
|
|
+ // Paper end - PlayerReadyArrowEvent
|
|
+
|
|
@Override
|
|
public ItemStack getProjectile(ItemStack stack) {
|
|
if (!(stack.getItem() instanceof ProjectileWeaponItem)) {
|
|
return ItemStack.EMPTY;
|
|
} else {
|
|
- Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles();
|
|
+ Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper - PlayerReadyArrowEvent
|
|
ItemStack itemstack1 = ProjectileWeaponItem.getHeldProjectile(this, predicate);
|
|
|
|
if (!itemstack1.isEmpty()) {
|
|
return itemstack1;
|
|
} else {
|
|
- predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles();
|
|
+ predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper - PlayerReadyArrowEvent
|
|
|
|
for (int i = 0; i < this.inventory.getContainerSize(); ++i) {
|
|
ItemStack itemstack2 = this.inventory.getItem(i);
|