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01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
43 lines
2.8 KiB
Diff
43 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: AgentTroll <woodyc40@gmail.com>
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Date: Fri, 22 Mar 2019 22:24:03 -0700
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Subject: [PATCH] Update entity Metadata for all tracked players
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diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
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index d6f34adbdf45bbef4a39e629dd7cb6d7fcb5db0f..7881176a900daa3306c691454f688c1f79b73475 100644
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--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
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+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
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@@ -371,6 +371,12 @@ public class ServerEntity {
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}
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+ // Paper start - Add broadcast method
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+ void broadcast(Packet<?> packet) {
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+ this.broadcast.accept(packet);
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+ }
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+ // Paper end
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+
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private void broadcastAndSend(Packet<?> packet) {
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this.broadcast.accept(packet);
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if (this.entity instanceof ServerPlayer) {
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 1c1ba459535296e029a8d39a5f78d60eb29cdb71..9f60c0786b4676726036ca56906663698d26aaea 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2732,7 +2732,14 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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if (event.isCancelled() || ServerGamePacketListenerImpl.this.player.getInventory().getSelected() == null || ServerGamePacketListenerImpl.this.player.getInventory().getSelected().getItem() != origItem) {
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// Refresh the current entity metadata
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- ServerGamePacketListenerImpl.this.send(new ClientboundSetEntityDataPacket(entity.getId(), entity.getEntityData(), true));
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+ // Paper start - update entity for all players
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+ ClientboundSetEntityDataPacket entityDataPacket = new ClientboundSetEntityDataPacket(entity.getId(), entity.getEntityData(), true);
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+ if (entity.tracker != null) {
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+ entity.tracker.broadcast(entityDataPacket);
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+ } else {
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+ ServerGamePacketListenerImpl.this.send(entityDataPacket);
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+ }
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+ // Paper end
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// SPIGOT-7136 - Allays
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if (entity instanceof Allay) {
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ServerGamePacketListenerImpl.this.send(new ClientboundSetEquipmentPacket(entity.getId(), Arrays.stream(net.minecraft.world.entity.EquipmentSlot.values()).map((slot) -> Pair.of(slot, ((LivingEntity) entity).getItemBySlot(slot).copy())).collect(Collectors.toList())));
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