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01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
49 lines
2.5 KiB
Diff
49 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <blake.galbreath@gmail.com>
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Date: Tue, 8 Dec 2020 20:24:52 -0600
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Subject: [PATCH] MC-4: Fix item position desync
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This fixes item position desync (MC-4) by running the item coordinates
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through the encode/decode methods of the packet that causes the precision
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loss, which forces the server to lose the same precision as the client
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keeping them in sync.
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diff --git a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
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index 3768a71491ef7836b9739bdaec7a077c523dbacd..a57957ace1a72b3308487f180a366c3879eceb21 100644
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--- a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
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+++ b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
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@@ -8,11 +8,11 @@ public class VecDeltaCodec {
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public Vec3 base = Vec3.ZERO; // Paper
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private static long encode(double value) {
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- return Mth.lfloor(value * 4096.0D);
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+ return Mth.lfloor(value * 4096.0D); // Paper - check ItemEntity#setPosRaw on update
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}
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private static double decode(long value) {
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- return (double)value / 4096.0D;
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+ return (double)value / 4096.0D; // Paper - check ItemEntity#setPosRaw on update
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}
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public Vec3 decode(long x, long y, long z) {
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 0e8a5c3fbbafa90f0975733a534aace646e73fde..45931b056abab7c38bc7c6713192be4b62a7e6e4 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -3971,6 +3971,16 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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return;
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}
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// Paper end - rewrite chunk system
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+ // Paper start - fix MC-4
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+ if (this instanceof ItemEntity) {
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+ if (io.papermc.paper.configuration.GlobalConfiguration.get().misc.fixEntityPositionDesync) {
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+ // encode/decode from ClientboundMoveEntityPacket
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+ x = Mth.lfloor(x * 4096.0D) * (1 / 4096.0D);
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+ y = Mth.lfloor(y * 4096.0D) * (1 / 4096.0D);
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+ z = Mth.lfloor(z * 4096.0D) * (1 / 4096.0D);
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+ }
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+ }
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+ // Paper end - fix MC-4
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if (this.position.x != x || this.position.y != y || this.position.z != z) {
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this.position = new Vec3(x, y, z);
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int i = Mth.floor(x);
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