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bffb08c2f9
The Paper method was chosen for deprecation because it was more restrictive in that it has an isGliding check.
161 lines
9.4 KiB
Diff
161 lines
9.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Wed, 7 Dec 2022 17:25:19 -0500
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Subject: [PATCH] Properly resend entities
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This resolves some issues which caused entities to not be resent correctly.
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Entities that are interacted with need to be resent to the client, so we resend all the entity
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data to the player whilst making sure not to clear dirty entries from the tracker. This makes
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sure that values will be correctly updated to other players.
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This also adds utilities to aid in further preventing entity desyncs.
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See: https://github.com/PaperMC/Paper/pull/1896
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== AT ==
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public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity
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diff --git a/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java b/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
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index d088479d160dbd2fc90b48a30553be141db8eef2..ccb7d92b6c36b6225a2e640f8cea6c0da37464c8 100644
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--- a/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
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+++ b/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
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@@ -253,14 +253,63 @@ public class SynchedEntityData {
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// CraftBukkit start
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public void refresh(ServerPlayer to) {
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if (!this.isEmpty()) {
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- List<SynchedEntityData.DataValue<?>> list = this.getNonDefaultValues();
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+ List<SynchedEntityData.DataValue<?>> list = this.packAll(); // Paper - Update EVERYTHING not just not default
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if (list != null) {
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+ if (to.getBukkitEntity().canSee(this.entity.getBukkitEntity())) { // Paper
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to.connection.send(new ClientboundSetEntityDataPacket(this.entity.getId(), list));
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+ } // Paper
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}
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}
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}
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// CraftBukkit end
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+ // Paper start
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+ // We need to pack all as we cannot rely on "non default values" or "dirty" ones.
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+ // Because these values can possibly be desynced on the client.
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+ @Nullable
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+ private List<SynchedEntityData.DataValue<?>> packAll() {
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+ if (this.isEmpty()) {
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+ return null;
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+ }
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+
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+ List<SynchedEntityData.DataValue<?>> list = new ArrayList<>();
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+ for (DataItem<?> dataItem : this.itemsById.values()) {
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+ list.add(dataItem.value());
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+ }
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+
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+ return list;
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+ }
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+
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+ // This method should only be used if the data of an entity could have became desynced
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+ // due to interactions on the client.
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+ public void resendPossiblyDesyncedEntity(ServerPlayer player) {
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+ if (this.entity.tracker == null) {
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+ return;
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+ }
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+
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+ if (player.getBukkitEntity().canSee(entity.getBukkitEntity())) {
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+ net.minecraft.server.level.ServerEntity serverEntity = this.entity.tracker.serverEntity;
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+
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+ List<net.minecraft.network.protocol.Packet<net.minecraft.network.protocol.game.ClientGamePacketListener>> list = new ArrayList<>();
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+ serverEntity.sendPairingData(player, list::add);
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+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundBundlePacket(list));
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+ }
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+ }
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+
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+ // This method allows you to specifically resend certain data accessor keys to the client
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+ public void resendPossiblyDesyncedDataValues(List<EntityDataAccessor<?>> keys, ServerPlayer to) {
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+ if (!to.getBukkitEntity().canSee(this.entity.getBukkitEntity())) {
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+ return;
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+ }
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+ List<SynchedEntityData.DataValue<?>> values = new ArrayList<>(keys.size());
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+ for (EntityDataAccessor<?> key : keys) {
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+ SynchedEntityData.DataItem<?> synchedValue = this.getItem(key);
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+ values.add(synchedValue.value());
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+ }
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+
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+ to.connection.send(new ClientboundSetEntityDataPacket(this.entity.getId(), values));
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+ }
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+ // Paper end
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public static class DataItem<T> {
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index bfa2e9919275a1eb5d83403c5ed88eee245e3194..c4425cd7357049e74e825b824e30b9691ad93196 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2648,7 +2648,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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// Entity in bucket - SPIGOT-4048 and SPIGOT-6859a
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if ((entity instanceof Bucketable && entity instanceof LivingEntity && origItem != null && origItem.asItem() == Items.WATER_BUCKET) && (event.isCancelled() || ServerGamePacketListenerImpl.this.player.getInventory().getSelected() == null || ServerGamePacketListenerImpl.this.player.getInventory().getSelected().getItem() != origItem)) {
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- ServerGamePacketListenerImpl.this.send(new ClientboundAddEntityPacket(entity));
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+ entity.getEntityData().resendPossiblyDesyncedEntity(player); // Paper - The entire mob gets deleted, so resend it.
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ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote();
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}
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index ce04374971e679b4883d8a6ebba4c6832b606a65..19a01b59ce3e75a0ed48e8fc7678063576d9a2b0 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -357,7 +357,7 @@ public abstract class PlayerList {
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((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - track entity now
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// CraftBukkit end
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- player.getEntityData().refresh(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
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+ //player.getEntityData().refresh(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn Paper - THIS IS NOT NEEDED ANYMORE
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this.sendLevelInfo(player, worldserver1);
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diff --git a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
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index 37596c7b65f280be00e8e59ae18bd1aceae21080..eca18540aeb0b0d4098477d73b14c78a7bf9f455 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
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@@ -109,8 +109,7 @@ public interface Bucketable {
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itemstack1 = CraftItemStack.asNMSCopy(playerBucketFishEvent.getEntityBucket());
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if (playerBucketFishEvent.isCancelled()) {
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((ServerPlayer) player).containerMenu.sendAllDataToRemote(); // We need to update inventory to resync client's bucket
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- ((ServerPlayer) player).connection.send(new ClientboundAddEntityPacket(entity)); // We need to play out these packets as the client assumes the fish is gone
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- entity.getEntityData().refresh((ServerPlayer) player); // Need to send data such as the display name to client
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+ entity.getEntityData().resendPossiblyDesyncedEntity((ServerPlayer) player); // Paper
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return Optional.of(InteractionResult.FAIL);
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}
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entity.playSound(((Bucketable) entity).getPickupSound(), 1.0F, 1.0F);
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index 53bda7a59a3abf6f99a044df5f2c44bedf1af501..dc1cc4db2195d4f346bdc5f39e2e14dba454f13d 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -1258,7 +1258,11 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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return;
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}
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- entityTracker.broadcast(this.getHandle().getAddEntityPacket());
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+ // Paper start, resend possibly desynced entity instead of add entity packet
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+ for (ServerPlayerConnection playerConnection : entityTracker.seenBy) {
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+ this.getHandle().getEntityData().resendPossiblyDesyncedEntity(playerConnection.getPlayer());
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+ }
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+ // Paper end
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}
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private static PermissibleBase getPermissibleBase() {
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
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index 0801bcdee8fcff0d388d302387e4f1d587e0a283..2fcd9b836d42e3549a3b6b921c57a4c103146dff 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
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@@ -39,9 +39,11 @@ public class CraftItemFrame extends CraftHanging implements ItemFrame {
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protected void update() {
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super.update();
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+ // Paper start, don't mark as dirty as this is handled in super.update()
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// mark dirty, so that the client gets updated with item and rotation
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- this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ITEM);
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- this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ROTATION);
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+ //this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ITEM);
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+ //this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ROTATION);
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+ // Paper end
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// update redstone
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if (!this.getHandle().generation) {
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