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The existing logic in LivingEntity#checkTotemDeathProtection completes by checking whether the death protection component is null or not. In cases where the event was cancelled, the component needs to be nulled out to prevent the method from returning true, causing the player to properly die. |
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.. | ||
advancements | ||
commands | ||
core | ||
data/loot/packs | ||
gametest/framework | ||
nbt | ||
network | ||
resources | ||
server | ||
stats | ||
tags | ||
util | ||
world | ||
ChatFormatting.java.patch | ||
CrashReport.java.patch | ||
CrashReportCategory.java.patch | ||
Util.java.patch |