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94 lines
5.5 KiB
Diff
94 lines
5.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Thu, 7 May 2020 05:48:54 -0700
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Subject: [PATCH] Optimise chunk tick iteration
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Use a dedicated list of entity ticking chunks to reduce the cost
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index b5c8f3f57d09de4caffeb9f3e20e9bf4daba1cdd..d6981bbcf480c5856b51960013d144beba2361b3 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -1007,19 +1007,35 @@ public class ServerChunkCache extends ChunkSource {
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this.lastSpawnState = spawnercreature_d;
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this.level.getProfiler().pop();
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- List<ChunkHolder> list = Lists.newArrayList(this.chunkMap.getChunks());
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-
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- Collections.shuffle(list);
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+ // Paper - moved down, enabled if per-player = false
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// Paper - moved natural spawn event up
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this.level.timings.chunkTicks.startTiming(); // Paper
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- list.forEach((playerchunk) -> {
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- Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left();
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-
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- if (optional.isPresent()) {
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- LevelChunk chunk = (LevelChunk) optional.get();
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+ // Paper start
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+ java.util.Iterator<LevelChunk> iterator;
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+ if (this.level.paperConfig.perPlayerMobSpawns) {
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+ iterator = this.entityTickingChunks.iterator();
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+ } else {
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+ iterator = this.entityTickingChunks.unsafeIterator();
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+ List<LevelChunk> shuffled = new java.util.ArrayList<>(this.entityTickingChunks.size());
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+ while (iterator.hasNext()) {
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+ shuffled.add(iterator.next());
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+ }
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+ Collections.shuffle(shuffled);
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+ iterator = shuffled.iterator();
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+ }
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+ try { while (iterator.hasNext()) {
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+ LevelChunk chunk = iterator.next();
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+ ChunkHolder playerchunk = chunk.playerChunk;
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+ if (playerchunk != null) {
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+ this.level.getProfiler().push("broadcast");
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+ this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timings
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+ playerchunk.broadcastChanges(chunk);
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+ this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timings
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+ this.level.getProfiler().pop();
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+ // Paper end
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ChunkPos chunkcoordintpair = chunk.getPos();
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- if (this.level.isPositionEntityTicking(chunkcoordintpair) && !this.chunkMap.isOutsideOfRange(playerchunk, chunkcoordintpair, false)) { // Paper - optimise isOutsideOfRange
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+ if ((true || this.level.isPositionEntityTicking(chunkcoordintpair)) && !this.chunkMap.isOutsideOfRange(playerchunk, chunkcoordintpair, false)) { // Paper - optimise isOutsideOfRange // Paper - we only iterate entity ticking chunks
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chunk.setInhabitedTime(chunk.getInhabitedTime() + j);
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if (flag1 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunk.getPos()) && !this.chunkMap.isOutsideOfRange(playerchunk, chunkcoordintpair, true)) { // Spigot // Paper - optimise isOutsideOfRange
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NaturalSpawner.spawnForChunk(this.level, chunk, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag2);
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@@ -1030,7 +1046,13 @@ public class ServerChunkCache extends ChunkSource {
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// this.level.timings.doTickTiles.stopTiming(); // Spigot // Paper
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}
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}
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- });
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+ } // Paper start - optimise chunk tick iteration
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+ } finally {
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+ if (iterator instanceof io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator) {
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+ ((io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator<LevelChunk>)iterator).finishedIterating();
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+ }
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+ }
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+ // Paper end - optimise chunk tick iteration
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this.level.timings.chunkTicks.stopTiming(); // Paper
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this.level.getProfiler().push("customSpawners");
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if (flag1) {
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@@ -1039,21 +1061,7 @@ public class ServerChunkCache extends ChunkSource {
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} // Paper - timings
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}
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- this.level.getProfiler().popPush("broadcast");
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- this.chunkMap.getChunks().forEach((playerchunk) -> { // Paper - no... just no...
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- Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left(); // CraftBukkit - decompile error
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-
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- Objects.requireNonNull(playerchunk);
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-
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- // Paper start - timings
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- optional.ifPresent(chunk -> {
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- this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timings
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- playerchunk.broadcastChanges(chunk);
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- this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timings
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- });
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- // Paper end
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- });
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- this.level.getProfiler().pop();
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+ // Paper - no, iterating just ONCE is expensive enough! Don't do it TWICE! Code moved up
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this.level.getProfiler().pop();
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}
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