mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-26 06:20:13 +01:00
20 lines
1.2 KiB
Diff
20 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <spottedleaf@spottedleaf.dev>
|
|
Date: Fri, 28 Aug 2020 12:33:47 -0700
|
|
Subject: [PATCH] Don't lookup fluid state when raytracing
|
|
|
|
Just use the iblockdata already retrieved, removes a getType call.
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
|
|
index fe4dba491b586757a16aa36e62682f364daa2602..b087dd208f62856c03db3aa2ae28ffc98d76e649 100644
|
|
--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
|
|
+++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
|
|
@@ -84,7 +84,7 @@ public interface BlockGetter extends LevelHeightAccessor {
|
|
return BlockHitResult.miss(raytrace1.getTo(), Direction.getNearest(vec3d.x, vec3d.y, vec3d.z), new BlockPos(raytrace1.getTo()));
|
|
}
|
|
// Paper end
|
|
- FluidState fluid = this.getFluidState(blockposition);
|
|
+ FluidState fluid = iblockdata.getFluidState(); // Paper - don't need to go to world state again
|
|
Vec3 vec3d = raytrace1.getFrom();
|
|
Vec3 vec3d1 = raytrace1.getTo();
|
|
VoxelShape voxelshape = raytrace1.getBlockShape(iblockdata, this, blockposition);
|