PaperMC/patches/server/Add-PlayerShieldDisableEvent.patch
2024-12-03 20:34:55 +01:00

53 lines
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Cryptite <cryptite@gmail.com>
Date: Mon, 1 May 2023 16:22:43 -0500
Subject: [PATCH] Add PlayerShieldDisableEvent
Called whenever a players shield is disabled. This is mainly caused by
attacking players or monsters that carry axes.
The event, while similar to the PlayerItemCooldownEvent, offers other
behaviour and can hence not be implemented as a childtype of said event.
Specifically, cancelling the event prevents the game events from being
sent to the player.
Plugins listening to just the PlayerItemCooldownEvent may not want said
sideeffects, meaning the disable event cannot share a handlerlist with
the cooldown event
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -0,0 +0,0 @@ public abstract class Player extends LivingEntity {
ItemStack itemstack = this.getItemBlockingWith();
if (attacker.canDisableShield() && itemstack != null) {
- this.disableShield(itemstack);
+ this.disableShield(itemstack, attacker); // Paper - Add PlayerShieldDisableEvent
}
}
@@ -0,0 +0,0 @@ public abstract class Player extends LivingEntity {
this.attack(target);
}
+ @io.papermc.paper.annotation.DoNotUse @Deprecated // Paper - Add PlayerShieldDisableEvent
public void disableShield(ItemStack shield) {
- this.getCooldowns().addCooldown(shield, 100);
+ // Paper start - Add PlayerShieldDisableEvent
+ this.disableShield(shield, null);
+ }
+ public void disableShield(ItemStack shield, @Nullable LivingEntity attacker) {
+ final org.bukkit.entity.Entity finalAttacker = attacker != null ? attacker.getBukkitEntity() : null;
+ if (finalAttacker != null) {
+ final io.papermc.paper.event.player.PlayerShieldDisableEvent shieldDisableEvent = new io.papermc.paper.event.player.PlayerShieldDisableEvent((org.bukkit.entity.Player) getBukkitEntity(), finalAttacker, 100);
+ if (!shieldDisableEvent.callEvent()) return;
+ this.getCooldowns().addCooldown(shield, shieldDisableEvent.getCooldown());
+ } else {
+ this.getCooldowns().addCooldown(shield, 100);
+ }
+ // Paper end - Add PlayerShieldDisableEvent
this.stopUsingItem();
this.level().broadcastEntityEvent(this, (byte) 30);
}