PaperMC/patches/server/Always-send-Banner-patterns-to-the-client.patch
2024-12-03 21:03:25 +01:00

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2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 20 Oct 2024 18:23:59 +0100
Subject: [PATCH] Always send Banner patterns to the client
The mojang client will not remove patterns from a Banner when none
are sent inside of an update packet, given that this is not an expected
flow for them, this is not all too surprising. So, we shall resort to always
sending the patterns over the network for update packets.
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BannerBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BannerBlockEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/BannerBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BannerBlockEntity.java
@@ -0,0 +0,0 @@ public class BannerBlockEntity extends BlockEntity implements Nameable {
@Override
protected void saveAdditional(CompoundTag nbt, HolderLookup.Provider registries) {
super.saveAdditional(nbt, registries);
- if (!this.patterns.equals(BannerPatternLayers.EMPTY)) {
+ if (!this.patterns.equals(BannerPatternLayers.EMPTY) || serialisingForNetwork.get()) { // Paper - always send patterns to client
nbt.put("patterns", (Tag) BannerPatternLayers.CODEC.encodeStart(registries.createSerializationContext(NbtOps.INSTANCE), this.patterns).getOrThrow());
}
@@ -0,0 +0,0 @@ public class BannerBlockEntity extends BlockEntity implements Nameable {
return ClientboundBlockEntityDataPacket.create(this);
}
+ // Paper start - always send patterns to client
+ ThreadLocal<Boolean> serialisingForNetwork = ThreadLocal.withInitial(() -> Boolean.FALSE);
@Override
public CompoundTag getUpdateTag(HolderLookup.Provider registries) {
+ final Boolean wasSerialisingForNetwork = serialisingForNetwork.get();
+ try {
+ serialisingForNetwork.set(Boolean.TRUE);
return this.saveWithoutMetadata(registries);
+ } finally {
+ serialisingForNetwork.set(wasSerialisingForNetwork);
+ }
+ // Paper end - always send patterns to client
}
public BannerPatternLayers getPatterns() {