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115 lines
9.5 KiB
Diff
115 lines
9.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Bjarne Koll <git@lynxplay.dev>
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Date: Mon, 11 Nov 2024 21:35:27 +0100
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Subject: [PATCH] Fix incorrect invulnerability damage reduction
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Fixes incorrect spigot handling of the invulnerability damage
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reduction applied when an already invulnerable entity is damaged with a
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larger damage amount than the initial damage.
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Vanilla still damages entities even if invulnerable if the damage to be
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applied is larger than the previous damage taken. In that case, vanilla
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applies the difference between the previous damage taken and the
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proposed damage.
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Spigot's damage modifier API takes over the computation of damage
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reducing effects, however spigot invokes this handling with the initial
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damage before computing the difference to the previous damage amount.
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This leads to the reduction values to generally be larger than expected,
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as they are computed on the not-yet-reduced value.
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Spigot applies these reductions after calling the EntityDamageEvent and
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*then* subtracts the previous damage point, leading to the final damage
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amount being smaller than expected.
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This patch cannot simply call the EntityDamageEvent with the reduced
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damage, as that would lead to EntityDamageEvent#getDamage() returning
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the already reduced damage, which breaks its method contract.
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Instead, this patch makes use of the DamageModifier API, implementing
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the last-damage-reduction as a DamageModifier.
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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// Paper start - only call damage event when actuallyHurt will be called - move call logic down
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- event = this.handleEntityDamage(source, amount);
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+ event = this.handleEntityDamage(source, amount, this.lastHurt); // Paper - fix invulnerability reduction in EntityDamageEvent - pass lastDamage reduction
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amount = computeAmountFromEntityDamageEvent(event);
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// Paper end - only call damage event when actuallyHurt will be called - move call logic down
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// CraftBukkit start
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- if (!this.actuallyHurt(world, source, (float) event.getFinalDamage() - this.lastHurt, event)) {
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+ if (!this.actuallyHurt(world, source, (float) event.getFinalDamage(), event)) { // Paper - fix invulnerability reduction in EntityDamageEvent - no longer subtract lastHurt, that is part of the damage event calc now
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return false;
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}
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if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event.
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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flag1 = false;
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} else {
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// Paper start - only call damage event when actuallyHurt will be called - move call logic down
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- event = this.handleEntityDamage(source, amount);
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+ event = this.handleEntityDamage(source, amount, 0); // Paper - fix invulnerability reduction in EntityDamageEvent - pass lastDamage reduction (none in this branch)
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amount = computeAmountFromEntityDamageEvent(event);
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// Paper end - only call damage event when actuallyHurt will be called - move call logic down
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// CraftBukkit start
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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// CraftBukkit start
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- private EntityDamageEvent handleEntityDamage(final DamageSource damagesource, float f) {
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+ private EntityDamageEvent handleEntityDamage(final DamageSource damagesource, float f, final float invulnerabilityRelatedLastDamage) { // Paper - fix invulnerability reduction in EntityDamageEvent
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float originalDamage = f;
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+ // Paper start - fix invulnerability reduction in EntityDamageEvent
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+ final com.google.common.base.Function<Double, Double> invulnerabilityReductionEquation = d -> {
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+ if (invulnerabilityRelatedLastDamage == 0) return 0D; // no last damage, no reduction
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+ // last damage existed, this means the reduction *technically* is (new damage - last damage).
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+ // If the event damage was changed to something less than invul damage, hard lock it at 0.
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+ if (d < invulnerabilityRelatedLastDamage) return 0D;
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+ return (double) -invulnerabilityRelatedLastDamage;
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+ };
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+ final float originalInvulnerabilityReduction = invulnerabilityReductionEquation.apply((double) f).floatValue();
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+ f += originalInvulnerabilityReduction;
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+ // Paper end - fix invulnerability reduction in EntityDamageEvent
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com.google.common.base.Function<Double, Double> freezing = new com.google.common.base.Function<Double, Double>() {
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@Override
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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};
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float absorptionModifier = absorption.apply((double) f).floatValue();
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- return CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, freezingModifier, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, freezing, hardHat, blocking, armor, resistance, magic, absorption);
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+ // Paper start - fix invulnerability reduction in EntityDamageEvent
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+ return CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, freezingModifier, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, freezing, hardHat, blocking, armor, resistance, magic, absorption, (damageModifierDoubleMap, damageModifierFunctionMap) -> {
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+ damageModifierFunctionMap.put(DamageModifier.INVULNERABILITY_REDUCTION, invulnerabilityReductionEquation);
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+ damageModifierDoubleMap.put(DamageModifier.INVULNERABILITY_REDUCTION, (double) originalInvulnerabilityReduction);
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+ });
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+ // Paper end - fix invulnerability reduction in EntityDamageEvent
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}
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protected boolean actuallyHurt(ServerLevel worldserver, final DamageSource damagesource, float f, final EntityDamageEvent event) { // void -> boolean, add final
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -0,0 +0,0 @@ public class CraftEventFactory {
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private static final Function<? super Double, Double> ZERO = Functions.constant(-0.0);
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public static EntityDamageEvent handleLivingEntityDamageEvent(Entity damagee, DamageSource source, double rawDamage, double freezingModifier, double hardHatModifier, double blockingModifier, double armorModifier, double resistanceModifier, double magicModifier, double absorptionModifier, Function<Double, Double> freezing, Function<Double, Double> hardHat, Function<Double, Double> blocking, Function<Double, Double> armor, Function<Double, Double> resistance, Function<Double, Double> magic, Function<Double, Double> absorption) {
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+ // Paper start - fix invulnerability reduction in EntityDamageEvent
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+ return handleLivingEntityDamageEvent(damagee, source, rawDamage, freezingModifier, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, freezing, hardHat, blocking, armor, resistance, magic, absorption, null);
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+ }
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+ public static EntityDamageEvent handleLivingEntityDamageEvent(Entity damagee, DamageSource source, double rawDamage, double freezingModifier, double hardHatModifier, double blockingModifier, double armorModifier, double resistanceModifier, double magicModifier, double absorptionModifier, Function<Double, Double> freezing, Function<Double, Double> hardHat, Function<Double, Double> blocking, Function<Double, Double> armor, Function<Double, Double> resistance, Function<Double, Double> magic, Function<Double, Double> absorption, java.util.function.BiConsumer<Map<DamageModifier, Double>, Map<DamageModifier, Function<? super Double, Double>>> callback) {
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+ // Paper end - fix invulnerability reduction in EntityDamageEvent
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Map<DamageModifier, Double> modifiers = new EnumMap<>(DamageModifier.class);
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Map<DamageModifier, Function<? super Double, Double>> modifierFunctions = new EnumMap<>(DamageModifier.class);
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modifiers.put(DamageModifier.BASE, rawDamage);
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@@ -0,0 +0,0 @@ public class CraftEventFactory {
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modifierFunctions.put(DamageModifier.MAGIC, magic);
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modifiers.put(DamageModifier.ABSORPTION, absorptionModifier);
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modifierFunctions.put(DamageModifier.ABSORPTION, absorption);
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+ if (callback != null) callback.accept(modifiers, modifierFunctions); // Paper - fix invulnerability reduction in EntityDamageEvent
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return CraftEventFactory.handleEntityDamageEvent(damagee, source, modifiers, modifierFunctions);
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}
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