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0ea3083817
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 1e843b72 #510: Add NamespacedKey#fromString() to fetch from user input a4d18241 #581: Add methods to modify despawn delay for wandering villagers CraftBukkit Changes: 0cd8f19f #802: Add methods to modify despawn delay for wandering villagers d5c5d998 SPIGOT-6362: ConcurrentModificationException: null --> Server Crash 8c7d69fe SPIGOT-5228: Entities that are removed during chunk unloads are not properly removed from the chunk.
44 lines
2.4 KiB
Diff
44 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 11 Jan 2020 21:50:56 -0800
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Subject: [PATCH] Optimise IEntityAccess#getPlayerByUUID
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Use the world entity map instead of iterating over all players
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diff --git a/src/main/java/net/minecraft/server/IEntityAccess.java b/src/main/java/net/minecraft/server/IEntityAccess.java
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index 90c94729edf8d18f33d72e872f7969abef0067a0..2639c17b7f6100533f33124f9e49990cd303d161 100644
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--- a/src/main/java/net/minecraft/server/IEntityAccess.java
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+++ b/src/main/java/net/minecraft/server/IEntityAccess.java
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@@ -268,6 +268,12 @@ public interface IEntityAccess {
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@Nullable
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default EntityHuman b(UUID uuid) {
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+ // Paper start - allow WorldServer to override
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+ return this.getPlayerByUUID(uuid);
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+ }
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+ @Nullable
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+ default EntityHuman getPlayerByUUID(UUID uuid) {
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+ // Paper end
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for (int i = 0; i < this.getPlayers().size(); ++i) {
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EntityHuman entityhuman = (EntityHuman) this.getPlayers().get(i);
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 0d8ef258422c0aaba31afbecf4bee6da7678259a..15d68e08a51ae83ae4a8031f47d512b7c89deae0 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -177,6 +177,15 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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}
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// Paper end
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+ // Paper start - optimise getPlayerByUUID
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+ @Nullable
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+ @Override
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+ public EntityHuman getPlayerByUUID(UUID uuid) {
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+ Entity player = this.entitiesByUUID.get(uuid);
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+ return (player instanceof EntityHuman) ? (EntityHuman)player : null;
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+ }
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+ // Paper end
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+
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// Add env and gen to constructor, WorldData -> WorldDataServer
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public WorldServer(MinecraftServer minecraftserver, Executor executor, Convertable.ConversionSession convertable_conversionsession, IWorldDataServer iworlddataserver, ResourceKey<World> resourcekey, DimensionManager dimensionmanager, WorldLoadListener worldloadlistener, ChunkGenerator chunkgenerator, boolean flag, long i, List<MobSpawner> list, boolean flag1, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen) {
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super(iworlddataserver, resourcekey, dimensionmanager, minecraftserver::getMethodProfiler, false, flag, i, gen, env, executor); // Paper pass executor
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