PaperMC/Spigot-API-Patches/EntityShootBowEvent-consumeArrow-and-getArrowItem-AP.patch
Aikar 05dfa62d32 Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 14:11:49 -04:00

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No EOL
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 15 Jun 2013 19:52:04 -0400
Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API
Adds ability to get what arrow was shot, and control if it should be consumed.
diff --git a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
index f8c91a13b..c9eb75aa7 100644
--- a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
+++ b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
@@ -0,0 +0,0 @@ public class EntityShootBowEvent extends EntityEvent implements Cancellable {
private Entity projectile;
private final float force;
private boolean cancelled;
+ // Paper start
+ private boolean consumeArrow = true;
+ private final ItemStack arrowItem;
+ public boolean getConsumeArrow() {
+ return consumeArrow;
+ }
+ public void setConsumeArrow(boolean consumeArrow) {
+ this.consumeArrow = consumeArrow;
+ }
+ public ItemStack getArrowItem() {
+ return arrowItem;
+ }
+
+ @Deprecated
public EntityShootBowEvent(final LivingEntity shooter, final ItemStack bow, final Projectile projectile, final float force) {
+ this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
+ }
+ public EntityShootBowEvent(final LivingEntity shooter, final ItemStack bow, ItemStack arrowItem, final Projectile projectile, final float force) {
super(shooter);
+ this.arrowItem = arrowItem;
+ // Paper end
this.bow = bow;
this.projectile = projectile;
this.force = force;
--