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e82ef9ec05
ForgeFlower is better than Spigots FernFlower at decompiling the source. However, in order to maintain the CraftBukkit patches, we must keep using spigots for the primary. However, for any file that we import on top of Spigots imported files there is nothing stopping us from using better decompiled files. So these changes will use ForgeFlower to maintain a better set of decomped files, so anything we add on top of Paper can start off in a better spot.
27 lines
No EOL
1.3 KiB
Diff
27 lines
No EOL
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 19 Jul 2018 01:23:00 -0400
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Subject: [PATCH] Don't process despawn if entity is in a chunk scheduled for
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unload
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This won't happen anyways if the user has
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"skip ticking for entities in chunks scheduled for unload" turned on,
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but if they don't, protect from this instant killing the entity to
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keep it vanilla in behavior
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a player may teleport away, and trigger instant despawn
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diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java
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index 04a1218ed9..141db48f16 100644
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--- a/src/main/java/net/minecraft/server/EntityInsentient.java
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+++ b/src/main/java/net/minecraft/server/EntityInsentient.java
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@@ -0,0 +0,0 @@ public abstract class EntityInsentient extends EntityLiving {
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if (this.persistent) {
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this.ticksFarFromPlayer = 0;
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} else {
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+ Chunk currentChunk = getChunkAtLocation(); // Paper
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+ if (currentChunk != null && currentChunk.scheduledForUnload != null) return; // Paper
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EntityHuman entityhuman = this.world.findNearbyPlayer(this, -1.0D);
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if (entityhuman != null && entityhuman.affectsSpawning) { // Paper - Affects Spawning API
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--
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