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https://github.com/PaperMC/Paper.git
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6711724fae
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
7033f180
Hoist out synchronisation from ChunkRegionLoader
Spigot Changes:
500ff5d4 Rebuild patches
Additional Paper changes:
Fixed Versioned World Folders to not synchronize on ChunkRegionLoader
Optimized Save Queue even more to use a Long2ObjectOpenHashmap for save map
Add World#getXIfLoaded to IWorldReader to expose it to more places
88 lines
No EOL
3.3 KiB
Diff
88 lines
No EOL
3.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 27 Aug 2015 01:15:02 -0400
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Subject: [PATCH] Optimize Chunk Access
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getting a loaded chunk is one of the most hottest pieces of code in the game.
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getChunkAt is called for the same chunk multiple times in a row, often from getType();
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Optimize this look up by using a Last Access cache.
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diff --git a/src/main/java/net/minecraft/server/ChunkMap.java b/src/main/java/net/minecraft/server/ChunkMap.java
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index fbebd4591c..b941676829 100644
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--- a/src/main/java/net/minecraft/server/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/ChunkMap.java
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@@ -0,0 +0,0 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
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public Chunk a(long i, Chunk chunk) {
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chunk.world.timings.syncChunkLoadPostTimer.startTiming(); // Paper
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+ lastChunkByPos = chunk; // Paper
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Chunk chunk1 = (Chunk) super.put(i, chunk);
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ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i);
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@@ -0,0 +0,0 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
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}
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}
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+ // Paper start
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+ if (lastChunkByPos != null && i == lastChunkByPos.chunkKey) {
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+ lastChunkByPos = null;
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+ }
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return chunk;
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}
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+ private Chunk lastChunkByPos = null;
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+
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+ @Override
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+ public Chunk get(long l) {
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+ if (lastChunkByPos != null && l == lastChunkByPos.chunkKey) {
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+ return lastChunkByPos;
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+ }
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+ return lastChunkByPos = super.get(l);
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+ }
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+ // Paper end
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public Chunk a(Object object) {
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return this.a(((Long) object).longValue());
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index d73034f329..b1e6901090 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
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Chunk chunk;
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synchronized (this.chunkLoader) {
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- if (this.lastChunk != null && this.lastChunk.getPos().x == i && this.lastChunk.getPos().z == j) {
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+ // Paper start - remove vanilla lastChunk, we do it more accurately
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+ /* if (this.lastChunk != null && this.lastChunk.locX == i && this.lastChunk.locZ == j) {
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return this.lastChunk;
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- }
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+ }*/ // Paper end
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long k = ChunkCoordIntPair.a(i, j);
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chunk = (Chunk) this.chunks.get(k);
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if (chunk != null) {
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- this.lastChunk = chunk;
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+ //this.lastChunk = chunk; // Paper remove vanilla lastChunk
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return chunk;
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}
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@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
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}
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this.chunks.put(k, chunk);
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- this.lastChunk = chunk;
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+ //this.lastChunk = chunk; // Paper
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}
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this.asyncTaskHandler.postToMainThread(chunk::addEntities);
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@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
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this.saveChunk(chunk, true); // Spigot
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}
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this.chunks.remove(chunk.chunkKey);
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- this.lastChunk = null;
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+ // this.lastChunk = null; // Paper
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}
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return true;
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}
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--
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