PaperMC/Spigot-Server-Patches/Optimize-Chunk-Access.patch
Aikar 6711724fae Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
7033f180 Hoist out synchronisation from ChunkRegionLoader

Spigot Changes:
500ff5d4 Rebuild patches

Additional Paper changes:
Fixed Versioned World Folders to not synchronize on ChunkRegionLoader
Optimized Save Queue even more to use a Long2ObjectOpenHashmap for save map
Add World#getXIfLoaded to IWorldReader to expose it to more places
2018-09-10 22:38:42 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 27 Aug 2015 01:15:02 -0400
Subject: [PATCH] Optimize Chunk Access
getting a loaded chunk is one of the most hottest pieces of code in the game.
getChunkAt is called for the same chunk multiple times in a row, often from getType();
Optimize this look up by using a Last Access cache.
diff --git a/src/main/java/net/minecraft/server/ChunkMap.java b/src/main/java/net/minecraft/server/ChunkMap.java
index fbebd4591c..b941676829 100644
--- a/src/main/java/net/minecraft/server/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/ChunkMap.java
@@ -0,0 +0,0 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
public Chunk a(long i, Chunk chunk) {
chunk.world.timings.syncChunkLoadPostTimer.startTiming(); // Paper
+ lastChunkByPos = chunk; // Paper
Chunk chunk1 = (Chunk) super.put(i, chunk);
ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i);
@@ -0,0 +0,0 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
}
}
+ // Paper start
+ if (lastChunkByPos != null && i == lastChunkByPos.chunkKey) {
+ lastChunkByPos = null;
+ }
return chunk;
}
+ private Chunk lastChunkByPos = null;
+
+ @Override
+ public Chunk get(long l) {
+ if (lastChunkByPos != null && l == lastChunkByPos.chunkKey) {
+ return lastChunkByPos;
+ }
+ return lastChunkByPos = super.get(l);
+ }
+ // Paper end
public Chunk a(Object object) {
return this.a(((Long) object).longValue());
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index d73034f329..b1e6901090 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
Chunk chunk;
synchronized (this.chunkLoader) {
- if (this.lastChunk != null && this.lastChunk.getPos().x == i && this.lastChunk.getPos().z == j) {
+ // Paper start - remove vanilla lastChunk, we do it more accurately
+ /* if (this.lastChunk != null && this.lastChunk.locX == i && this.lastChunk.locZ == j) {
return this.lastChunk;
- }
+ }*/ // Paper end
long k = ChunkCoordIntPair.a(i, j);
chunk = (Chunk) this.chunks.get(k);
if (chunk != null) {
- this.lastChunk = chunk;
+ //this.lastChunk = chunk; // Paper remove vanilla lastChunk
return chunk;
}
@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
}
this.chunks.put(k, chunk);
- this.lastChunk = chunk;
+ //this.lastChunk = chunk; // Paper
}
this.asyncTaskHandler.postToMainThread(chunk::addEntities);
@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
this.saveChunk(chunk, true); // Spigot
}
this.chunks.remove(chunk.chunkKey);
- this.lastChunk = null;
+ // this.lastChunk = null; // Paper
}
return true;
}
--