PaperMC/Spigot-Server-Patches/0395-Do-less-work-if-we-have-a-custom-Bukkit-generator.patch
Aikar f37381ea8a
Optimize Network Manager to not need synchronization
Removes synchronization from sending packets
Makes normal packet sends no longer need to be wrapped and queued like it use to work.
Adds more packet queue immunities on top of keep alive to let the following scenarios go out
without delay:
  - Keep Alive
  - Chat
  - Kick
  - All of the packets during the Player Joined World event

Hoping that latter one helps join timeout issues more too for slow connections.

Removes processing packet queue off of main thread
  - for the few cases where it is allowed, order is not necessary nor
    should it even be happening concurrently in first place (handshaking/login/status)

Ensures packets sent asynchronously are dispatched on main thread

This helps ensure safety for ProtocolLib as packet listeners
are commonly accessing world state. This will allow you to schedule
a packet to be sent async, but itll be dispatched sync for packet
listeners to process.

This should solve some deadlock risks

This may provide a decent performance improvement because thread synchronization incurs a cache reset
so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really
hot activity.
2020-05-06 05:28:47 -04:00

49 lines
2.8 KiB
Diff

From 8c33530822f43e437a88985da1c0cc9146cda55d Mon Sep 17 00:00:00 2001
From: Paul Sauve <paul@burngames.net>
Date: Sun, 14 Jul 2019 21:05:03 -0500
Subject: [PATCH] Do less work if we have a custom Bukkit generator
If the Bukkit generator already has a spawn, use it immediately instead
of spending time generating one that we won't use
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 2fa1b86adf8..731f6a83200 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -811,12 +811,13 @@ public class WorldServer extends World {
} else if (this.worldData.getType() == WorldType.DEBUG_ALL_BLOCK_STATES) {
this.worldData.setSpawn(BlockPosition.ZERO.up());
} else {
- WorldChunkManager worldchunkmanager = this.getChunkProvider().getChunkGenerator().getWorldChunkManager();
- List<BiomeBase> list = worldchunkmanager.a();
- Random random = new Random(this.getSeed());
- BlockPosition blockposition = worldchunkmanager.a(0, this.getSeaLevel(), 0, 256, list, random);
- ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition);
-
+// Paper start - moved down
+// WorldChunkManager worldchunkmanager = this.getChunkProvider().getChunkGenerator().getWorldChunkManager();
+// List<BiomeBase> list = worldchunkmanager.a();
+// Random random = new Random(this.getSeed());
+// BlockPosition blockposition = worldchunkmanager.a(0, this.getSeaLevel(), 0, 256, list, random);
+// ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition);
+// Paper end
// CraftBukkit start
if (this.generator != null) {
Random rand = new Random(this.getSeed());
@@ -833,6 +834,13 @@ public class WorldServer extends World {
}
// CraftBukkit end
+ // Paper start - this is useless if craftbukkit returns early
+ WorldChunkManager worldchunkmanager = this.getChunkProvider().getChunkGenerator().getWorldChunkManager();
+ List<BiomeBase> list = worldchunkmanager.a();
+ Random random = new Random(this.getSeed());
+ BlockPosition blockposition = worldchunkmanager.a(0, this.getSeaLevel(), 0, 256, list, random);
+ ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition);
+ // Paper end
if (blockposition == null) {
WorldServer.LOGGER.warn("Unable to find spawn biome");
}
--
2.26.2