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Since 1.21.2, vanilla split relative teleportation flags into position and delta/velocity flags into separate enum entries. This highlighted a design flaw in the paper api addition for teleport flags, which just simply mirrored internals while also only being able to apply the delta/velocity part of a flag, given the teleport target is always absolute in the API. This patch proposes to simply no longer expose the non-velocity related flags to the API, instead marking the entire Relative enum as being purely velocity related, as non-velocity related flags are not useful to callers. This was done over simply exposing all internal flags, as another vanilla change to the internal enum would result in the same breakage. The newly proposed API *only* promises that the passed flags prevent the loss of velocity in the specific axis/context, which should be independent enough of vanillas specific implementation of this feature.
24 lines
1 KiB
Diff
24 lines
1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Tue, 11 Oct 2022 20:38:47 +0300
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Subject: [PATCH] Elder Guardian appearance API
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index bdb4c337265f70d97f8e17f1509c1fee91a7bf6f..b6c8eb48c78ae40ab8ea5af3339086d1d300cf93 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -3320,6 +3320,13 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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// Paper end
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+ // Paper start
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+ @Override
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+ public void showElderGuardian(boolean silent) {
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+ if (getHandle().connection != null) getHandle().connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.GUARDIAN_ELDER_EFFECT, silent ? 0F : 1F));
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+ }
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+ // Paper end
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+
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public Player.Spigot spigot()
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{
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return this.spigot;
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