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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
73 lines
3.8 KiB
Diff
73 lines
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Bjarne Koll <git@lynxplay.dev>
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Date: Mon, 8 Jul 2024 22:01:08 +0200
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Subject: [PATCH] Only call EntityDamageEvents before actuallyHurt
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The recent upstream update moved around the event logic for
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EntiyDamageEvent and its derivatives.
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However, the event was called on every call to #hurt as it was moved out
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of actuallyHurt.
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This patch moves the invocation directly before the #actuallyHurt calls,
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respective invulnerable timings.
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 5616391f02f8599f5786a6d8e740a0ed9290627f..cfef1bff0080ffc662e3a4428116f7d4dc71eab2 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -1489,12 +1489,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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// CraftBukkit start
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- EntityDamageEvent event = this.handleEntityDamage(source, amount);
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- amount = 0;
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- amount += (float) event.getDamage(DamageModifier.BASE);
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- amount += (float) event.getDamage(DamageModifier.BLOCKING);
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- amount += (float) event.getDamage(DamageModifier.FREEZING);
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- amount += (float) event.getDamage(DamageModifier.HARD_HAT);
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+ EntityDamageEvent event; // Paper - move this into the actual invuln check....
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// CraftBukkit end
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this.walkAnimation.setSpeed(1.5F);
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@@ -1509,6 +1504,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
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return false;
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}
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+ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
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+ event = this.handleEntityDamage(source, amount);
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+ amount = computeAmountFromEntityDamageEvent(event);
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+ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
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+
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// CraftBukkit start
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if (!this.actuallyHurt(world, source, (float) event.getFinalDamage() - this.lastHurt, event)) {
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return false;
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@@ -1518,6 +1518,10 @@ public abstract class LivingEntity extends Entity implements Attackable {
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this.lastHurt = amount;
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flag1 = false;
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} else {
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+ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
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+ event = this.handleEntityDamage(source, amount);
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+ amount = computeAmountFromEntityDamageEvent(event);
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+ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
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// CraftBukkit start
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if (!this.actuallyHurt(world, source, (float) event.getFinalDamage(), event)) {
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return false;
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@@ -1653,6 +1657,18 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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}
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+ // Paper start - only call damage event when actuallyHurt will be called - move out amount computation logic
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+ private float computeAmountFromEntityDamageEvent(final EntityDamageEvent event) {
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+ // Taken from hurt()'s craftbukkit diff.
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+ float amount = 0;
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+ amount += (float) event.getDamage(DamageModifier.BASE);
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+ amount += (float) event.getDamage(DamageModifier.BLOCKING);
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+ amount += (float) event.getDamage(DamageModifier.FREEZING);
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+ amount += (float) event.getDamage(DamageModifier.HARD_HAT);
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+ return amount;
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+ }
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+ // Paper end - only call damage event when actuallyHurt will be called - move out amount computation logic
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+
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protected void blockUsingShield(LivingEntity attacker) {
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attacker.blockedByShield(this);
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}
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