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64828f3a60
Using an unbound LinkedBlockingQueue means you *have* to set core and max core thread pool size the same, as they will never go above the minimum pool size by just passing them through. So this fixes the async command executor pool to actually use 2 threads, and also cleans up other usage to be explicitly "fixed" thread pool sizes, and splits off one more in Minecraft's Util class
33 lines
1.4 KiB
Diff
33 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kokiriglade <60290002+celerry@users.noreply.github.com>
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Date: Sat, 23 Nov 2024 18:58:49 +0000
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Subject: [PATCH] Expanded Art API
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftArt.java b/src/main/java/org/bukkit/craftbukkit/CraftArt.java
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index 40af940193d0df66bbcdcf5f46132e304016a4d7..9d73954282104a6e315c1840feb7d6034d27cfbe 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftArt.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftArt.java
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@@ -75,6 +75,22 @@ public class CraftArt implements Art, Handleable<PaintingVariant> {
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return this.paintingVariant.height();
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}
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+ // Paper start - Expand Art API
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+ @Override
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+ public net.kyori.adventure.text.Component title() {
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+ return this.paintingVariant.title().map(io.papermc.paper.adventure.PaperAdventure::asAdventure).orElse(null);
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+ }
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+
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+ @Override
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+ public net.kyori.adventure.text.Component author() {
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+ return this.paintingVariant.author().map(io.papermc.paper.adventure.PaperAdventure::asAdventure).orElse(null);
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+ }
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+
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+ public net.kyori.adventure.key.Key assetId() {
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+ return io.papermc.paper.adventure.PaperAdventure.asAdventure(this.paintingVariant.assetId());
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+ }
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+ // Paper end - Expand Art API
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+
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@Override
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public int getId() {
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return CraftRegistry.getMinecraftRegistry(Registries.PAINTING_VARIANT).getId(this.paintingVariant);
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