mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-25 08:38:45 +01:00
7c640a1ae2
* fixup patch and rebuild * Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: bde198c9 SPIGOT-5246: PlayerQuitEvent.get/setQuitMessage() is incorrectly marked as NotNull 24ad5a79 SPIGOT-5240: Vector.angle not valid for angles very close to each other a143db9a SPIGOT-5231: ShotAtAngle API for Fireworks 10db5c3d SPIGOT-5226: Update Javadoc of PlayerDeathEvent CraftBukkit Changes:1ec1b05e
SPIGOT-5245: Unneeded cast to WorldNBTStorage in CraftWorld#getWorldFoldere5e8eec2
SPIGOT-5241: setAttributeModifiers does not work on untouched stack803eaa31
SPIGOT-5231: ShotAtAngle API for Fireworks7881d2ae
SPIGOT-5237: Horses, pigs do not drop their inventory06efc9ec
Don't accept connections until all plugins have enabledda62a66a
SPIGOT-5225: World handle isn't closed if world is unloaded without saving104b3831
SPIGOT-5222: Cannot get Long values from Entity memoryf0b3fe43
SPIGOT-5220: Server CPU usage reaches 100% when stdin is null Spigot Changes: e5b1b5db SPIGOT-5235: Destroy expired area effect clouds / fireworks that are inactive cbcc8e87 Make region files more reliable to write to 8887c5f4 Remove redundant late-bind option dac29063 Rebuild patches * Preserve old flush on save flag for reliable regionfiles Originally this patch was in paper * Fix some issues with the death event - Entities potentially entering a glitched state to the client where they appear to be falling over - Donkeys losing their chest if the event was cancelled (only an issue since the upstream merge) - Some wither death logic running for an entity killed by a wither
45 lines
2.6 KiB
Diff
45 lines
2.6 KiB
Diff
From 7d5f5c45416e21cfe63aa30f352310a28faee015 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Fri, 2 Nov 2018 23:11:51 -0400
|
|
Subject: [PATCH] Optimize World Time Updates
|
|
|
|
Splits time updates into incremental updates as well as does
|
|
the updates per world, so that we can re-use the same packet
|
|
object for every player unless they have per-player time enabled.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
index a5447c6501..aec871dd24 100644
|
|
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
@@ -1130,12 +1130,24 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
|
|
|
|
MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
|
|
// Send time updates to everyone, it will get the right time from the world the player is in.
|
|
- if (this.ticks % 20 == 0) {
|
|
- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
|
|
- EntityPlayer entityplayer = (EntityPlayer) this.getPlayerList().players.get(i);
|
|
- entityplayer.playerConnection.sendPacket(new PacketPlayOutUpdateTime(entityplayer.world.getTime(), entityplayer.getPlayerTime(), entityplayer.world.getGameRules().getBoolean(GameRules.DO_DAYLIGHT_CYCLE))); // Add support for per player time
|
|
+ // Paper start - optimize time updates
|
|
+ for (final WorldServer world : this.getWorlds()) {
|
|
+ final boolean doDaylight = world.getGameRules().getBoolean(GameRules.DO_DAYLIGHT_CYCLE);
|
|
+ final long dayTime = world.getDayTime();
|
|
+ long worldTime = world.getTime();
|
|
+ final PacketPlayOutUpdateTime worldPacket = new PacketPlayOutUpdateTime(worldTime, dayTime, doDaylight);
|
|
+ for (EntityHuman entityhuman : world.getPlayers()) {
|
|
+ if (!(entityhuman instanceof EntityPlayer) || (ticks + entityhuman.getId()) % 20 != 0) {
|
|
+ continue;
|
|
+ }
|
|
+ EntityPlayer entityplayer = (EntityPlayer) entityhuman;
|
|
+ long playerTime = entityplayer.getPlayerTime();
|
|
+ PacketPlayOutUpdateTime packet = (playerTime == dayTime) ? worldPacket :
|
|
+ new PacketPlayOutUpdateTime(worldTime, playerTime, doDaylight);
|
|
+ entityplayer.playerConnection.sendPacket(packet); // Add support for per player time
|
|
}
|
|
}
|
|
+ // Paper end
|
|
MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
|
|
|
|
while (iterator.hasNext()) {
|
|
--
|
|
2.22.0
|
|
|