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CB blindly drops any update flags when recording block modifications, this causes the debug stick to blindly update neighbouring blocks on usage in order to control this, we will special case this item, however, this ideally should be fixed by recording the actual update flags used, but will induce ABI breaks... This patch also maintains the behavior of the BlockPlaceEvent, this behavior will NOT be guaranteed in the future, however.
35 lines
2.6 KiB
Diff
35 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Wed, 15 Jul 2020 19:34:11 -0700
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Subject: [PATCH] Move range check for block placing up
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 9b54d690e09f719a18ba321a0c927bb31c71bf01..f19fd40cdc1e758ebefb85201358e314428bd8c6 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1512,15 +1512,19 @@ public class PlayerConnection implements PacketListenerPlayIn {
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BlockPosition blockposition = movingobjectpositionblock.getBlockPosition();
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EnumDirection enumdirection = movingobjectpositionblock.getDirection();
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+ // Paper start - move check up
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+ Location eyeLoc = this.getPlayer().getEyeLocation();
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+ double reachDistance = NumberConversions.square(eyeLoc.getX() - blockposition.getX()) + NumberConversions.square(eyeLoc.getY() - blockposition.getY()) + NumberConversions.square(eyeLoc.getZ() - blockposition.getZ());
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+ if (reachDistance > (this.getPlayer().getGameMode() == org.bukkit.GameMode.CREATIVE ? CREATIVE_PLACE_DISTANCE_SQUARED : SURVIVAL_PLACE_DISTANCE_SQUARED)) {
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+ return;
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+ }
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+ // Paper end - move check up
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+
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this.player.resetIdleTimer();
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if (blockposition.getY() < this.minecraftServer.getMaxBuildHeight()) {
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if (this.teleportPos == null && this.player.h((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && worldserver.a((EntityHuman) this.player, blockposition)) {
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// CraftBukkit start - Check if we can actually do something over this large a distance
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- Location eyeLoc = this.getPlayer().getEyeLocation();
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- double reachDistance = NumberConversions.square(eyeLoc.getX() - blockposition.getX()) + NumberConversions.square(eyeLoc.getY() - blockposition.getY()) + NumberConversions.square(eyeLoc.getZ() - blockposition.getZ());
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- if (reachDistance > (this.getPlayer().getGameMode() == org.bukkit.GameMode.CREATIVE ? CREATIVE_PLACE_DISTANCE_SQUARED : SURVIVAL_PLACE_DISTANCE_SQUARED)) {
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- return;
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- }
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+ // Paper - move check up
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this.player.clearActiveItem(); // SPIGOT-4706
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// CraftBukkit end
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EnumInteractionResult enuminteractionresult = this.player.playerInteractManager.a(this.player, worldserver, itemstack, enumhand, movingobjectpositionblock);
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