mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-29 19:52:55 +01:00
7ae47d4eb3
Mojang fixed it in MC-63720
24 lines
1.1 KiB
Diff
24 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Wed, 1 Jun 2016 23:29:17 -0400
|
|
Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
|
|
|
|
Crystals can end up in a bad state in certain conditions which causes
|
|
an exception on the expected number of crystals going negative.
|
|
|
|
This ensures the crystals/pillars are in expected state when the dragon spawns.
|
|
|
|
See #3522
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EnderDragonBattle.java b/src/main/java/net/minecraft/server/EnderDragonBattle.java
|
|
index 47182c5004f8023faeecec14a7fd090d40a14270..95ecf9dd511836cc2f70173f07234ef8822d6038 100644
|
|
--- a/src/main/java/net/minecraft/server/EnderDragonBattle.java
|
|
+++ b/src/main/java/net/minecraft/server/EnderDragonBattle.java
|
|
@@ -403,6 +403,7 @@ public class EnderDragonBattle {
|
|
entityenderdragon.setPositionRotation(0.0D, 128.0D, 0.0D, this.world.random.nextFloat() * 360.0F, 0.0F);
|
|
this.world.addEntity(entityenderdragon);
|
|
this.dragonUUID = entityenderdragon.getUniqueID();
|
|
+ this.resetCrystals(); // Paper
|
|
return entityenderdragon;
|
|
}
|
|
|