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This prevents Entities from trying to run outside of the World Border TODO: This doesn't prevent the pathfinder from using blocks outside the world border as nodes. We can fix this by adding code to all overrides in: NodeEvaluator: public abstract BlockPathTypes getBlockPathType(BlockGetter world, int x, int y, int z); to return BLOCKED if it is outside the world border. |
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damagesource | ||
effect | ||
entity | ||
food | ||
inventory | ||
item | ||
level | ||
scores | ||
BossEvent.java.patch | ||
CompoundContainer.java.patch | ||
Container.java.patch | ||
RandomizableContainer.java.patch | ||
SimpleContainer.java.patch |