PaperMC/CraftBukkit-Patches/0117-Process-conversation-input-on-the-main-thread.-Fixes.patch
2015-06-05 05:26:00 -07:00

34 lines
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From 3e89e455b100207f1f954e13ab8f89d7c2e98dcb Mon Sep 17 00:00:00 2001
From: riking <rikingcoding@gmail.com>
Date: Wed, 14 May 2014 13:46:48 -0700
Subject: [PATCH] Process conversation input on the main thread. Fixes
BUKKIT-5611
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 7eb563b..43367dd 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -956,7 +956,18 @@ public class PlayerConnection implements PacketListenerPlayIn, IUpdatePlayerList
} else if (s.isEmpty()) {
c.warn(this.player.getName() + " tried to send an empty message");
} else if (getPlayer().isConversing()) {
- getPlayer().acceptConversationInput(s);
+ // Spigot start
+ final String message = s;
+ this.minecraftServer.processQueue.add( new Waitable()
+ {
+ @Override
+ protected Object evaluate()
+ {
+ getPlayer().acceptConversationInput( message );
+ return null;
+ }
+ } );
+ // Spigot end
} else if (this.player.getChatFlags() == EntityHuman.EnumChatVisibility.SYSTEM) { // Re-add "Command Only" flag check
ChatMessage chatmessage = new ChatMessage("chat.cannotSend", new Object[0]);
--
2.1.4